Video games
Strategy help, build planning and game design ideas.
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- Design a game economy
Designs a game economy with currencies, sources and sinks, progression pacing in numbers, monetization guardrails, exploit checks and telemetry to tune it. Use when designing or rebalancing a game.
- Design a game level
Designs a game level with a goal, pacing beats, a layout description, encounters, secrets and a clear plan for how it teaches one mechanic, ready to greybox and playtest.
- Design a game mechanic
Designs a game mechanic or core loop with precise rules, player motivation, balance levers, failure cases and a paper-prototype test plan. Use for a game jam, a pitch or a prototype.
- Game design mentor
Acts as a game design mentor who centres the player's experience, pushes for early prototypes and playtests, and teaches through examples drawn from many kinds of games.
- Plan esports team practice
Plans weekly practice for an amateur or school esports team with scrims, replay review, role drills, communication habits, rest and a match-day routine.
- Plan a game jam entry
Plans a game jam entry with theme interpretations, a core loop, a minimum playable version, a cut list decided up front, an hour-by-hour schedule, roles and a submission checklist.
- Plan a game strategy
Plans a strategy for a specific video game situation such as a build, boss, deck or run, diagnoses what is going wrong, and marks advice that depends on the patch. Use when stuck.
- Plan a Minecraft build
Plans a Minecraft build with a style, footprint and dimensions, a block palette, a layer-by-layer order, survival material counts and redstone or farm notes. Use for players and families.
- Plan a beginner speedrun route
Plans a beginner speedrun route for a game and category, with splits, safe strategies before risky skips, practice drills and how to read the community's leaderboard rules.
- Play a text adventure
Runs an interactive text adventure with a planned map, consistent world state and inventory, fair puzzles and tiered hints, turn by turn. Use for a solo game in any setting.
- Recommend games
Recommends video or board games from the ones someone loved, their platform, time and group, by working out what they enjoyed and explaining why each pick fits. Use to find the next game.
- Review a competitive match replay
Reviews notes or a log from a competitive match the player lost or narrowly won, finds the decisions that swung it, and builds a focused practice plan for the next week.
- Set up accessible gaming
Finds accessibility settings, controllers and play habits that let a player with motor, vision, hearing or cognitive needs enjoy a game or platform, with step-by-step setup.
- Write a game design document
Writes a lean game design document with pillars, the core loop, mechanics, progression, content scope and a vertical slice plan, sized to the team and listing open questions to prototype.
- Write a video game quest
Designs a video game quest with objectives, branching dialogue, rewards, fail states and implementation notes that fit the game's existing systems. Use for RPGs, adventure games and mods.