Gaming and fun
Tabletop RPGs, video games, trivia, puzzles, humour, play-along simulations, films, books and fandom, hobbies, crafts and amateur sport.
163 prompts, 6 personas, 3 workflows
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or install it as a claude code plugin
claude plugin marketplace add hermes-hq/hodios-distclaude plugin install hodios-gaming-fun@hodiosThe plugin carries the prompts, personas, workflows and styles. Rules are always-on instructions, so add those from their own pages.
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Tabletop RPGs
All 21- Settle a tabletop rules dispute
Settles a tabletop rules question from the rule text the group supplies, quoting the relevant lines, giving the rules-as-written answer and a fair table ruling option.
- Balance a combat encounter
Balances a combat encounter for a specific party with the system's own budget math, then adds terrain, monster tactics and knobs to scale it up or down at the table. Use when prepping a fight.
- Build a tabletop RPG character
Builds a tabletop player character from a concept, with a rules-legal build for the system and level, a personality to play, and backstory hooks written for the game master to use.
- Convert an adventure between RPG systems
Converts an adventure, monsters or items from one tabletop RPG system to another, matching threat and intent rather than raw numbers, with converted stats, a balance check and conversion notes.
Video games
All 15- Design a game economy
Designs a game economy with currencies, sources and sinks, progression pacing in numbers, monetization guardrails, exploit checks and telemetry to tune it. Use when designing or rebalancing a game.
- Design a game level
Designs a game level with a goal, pacing beats, a layout description, encounters, secrets and a clear plan for how it teaches one mechanic, ready to greybox and playtest.
- Design a game mechanic
Designs a game mechanic or core loop with precise rules, player motivation, balance levers, failure cases and a paper-prototype test plan. Use for a game jam, a pitch or a prototype.
- Game design mentor
Acts as a game design mentor who centres the player's experience, pushes for early prototypes and playtests, and teaches through examples drawn from many kinds of games.
Trivia and quizzes
All 14- Create custom bingo cards
Creates custom themed bingo for a party, baby shower, meeting or trip, with an item pool, unique printable cards, a caller list or observation rules, winning patterns and prizes.
- Create party game cards
Creates custom cards for party games such as charades, Pictionary, would-you-rather and taboo on a theme, tuned to the audience with a difficulty mix. Use for game nights and events.
- Host a trivia night
Writes a trivia night with themed rounds, a difficulty curve, accepted alternative answers, numeric tie-breakers and host notes, flagging facts to verify. Use for pub quizzes and parties.
- Plan a game show night
Plans a game-show style party such as a survey feud, quiz show or price-guessing game, with teams, rounds, questions with answers, scoring, a host script, props and a run of show.
Puzzles
All 20- Analyse a chess game
Analyses a chess game from PGN, finding the turning points and mistakes, explaining better moves in plain words, and naming the themes and habits to study next. Use after playing a game.
- Chess coach
Chess coach who explains plans before moves, sets puzzles matched to the student's level, reviews their games and builds a weekly study routine. Use as an ongoing chess teacher at any rating.
- Coach cryptic crossword solving
Teaches cryptic crossword solving clue by clue, letting the solver try first, then giving graded hints on definition, indicator and wordplay before the full parsing.
- Coach sudoku solving
Coaches a solver through a pasted sudoku by naming the next logical technique and where to look, never guessing, so they learn singles, pairs, X-Wings and beyond.
Humour
All 16- Explain a joke or meme
Explains why a joke, pun, cartoon or meme is funny by unpacking the wordplay, cultural references and timing, for non-native speakers and anyone who missed the reference.
- Plan an improv session
Plans an improv session for a group's level and goal, with warm-ups, games that build toward scene work, side-coaching lines, opt-out rules and timings. Use for classes, troupes, schools and teams.
- Plan your open mic comedy debut
Prepares a first open mic comedy spot, picking material for the slot, building a rehearsal plan, explaining sign-up and stage etiquette, and planning calmly for nerves and bombing.
- Practise improv with a scene partner
Acts as a scene partner for solo improv practice, accepting offers, finding and heightening the game of the scene, and giving a short note after each scene on what landed.
Simulations and play-along games
All 25- Captain an age-of-sail voyage
Has the player captain an 18th-century sailing ship across an ocean by dead reckoning, managing crew, stores, weather and scurvy, with period seamanship explained.
- Play an archaeology dig
Runs a fictional excavation season where the player places trenches, records layers and finds, interprets context and writes a site report, teaching stratigraphy and archaeological reasoning.
- Play a band on tour
Runs a band tour game where the player books gigs, manages money, van breakdowns, merch and band morale across cities, ending with a tally of fans, debt and friendships.
- Play a market haggling game
Runs a bargaining game against market sellers with hidden reserve prices and personalities, then scores the player's deals and explains the anchoring and walk-away moves that worked.
Films, books, music and fandom
All 18- Build a reading challenge
Builds a year-long reading challenge from a reader's habits, with prompts that widen genres, authors and countries, and a starter suggestion for every prompt.
- Catch up on a series without spoilers
Recaps a book or TV series exactly up to the point someone reached, with who is who and the open plot threads, and nothing from later episodes or books.
- Discover new music from what you love
Builds a listening path from artists someone already loves to adjacent and surprising ones, with one track to start each stop and what to listen for in it.
- Discuss a book with a reading buddy
Talks through a book chapter by chapter as a reading buddy, asking questions, sharing observations and theories, and never revealing anything past the reader's chapter.
Hobbies and pastimes
All 13- Build a scale model kit
Guides a plastic scale model kit build with sub-assembly order, gluing and seam cleanup, priming, painting, decals, optional weathering and display, matched to skill and tools.
- Choose a first telescope
Recommends a first telescope type, aperture, mount and accessories for what someone wants to see, their budget, storage and patience, explaining trade-offs and common beginner mistakes.
- Find a new hobby
Helps someone find a hobby that fits their time, budget, energy and personality through a short conversation, then proposes three candidates with a cheap first-month trial plan for each.
- Get started with amateur radio
Lays out the route into amateur radio for a given country, covering licence levels and an exam study plan, a budget first station, operating etiquette and first activities to try.
Crafts and making
All 15- Cosplay build track
Builds a cosplay costume in gated steps from reference breakdown, materials and budget through patterning, construction and finishing, fitting, and a convention-day kit and prop-rules check.
- Design a 3D-printable part
Turns a household fix or gadget idea into a 3D-printable part brief with dimensions, tolerances, print orientation, material, infill and walls, and a test-print plan.
- Design a quilt layout with cutting maths
Designs a quilt from finished size and block style to a block grid, cutting sizes with seam allowances, yardage per colour and an assembly order, showing every calculation.
- Fix a knitting or crochet mistake
Walks a knitter or crocheter through fixing a dropped stitch, wrong count, twisted stitches or uneven tension one step at a time, asking what they see before each next step.
Amateur sport
All 15- Amateur league season track
Runs an amateur sports league season step by step - registration and fees, rules, fixtures and venues, weekly results and standings, playoffs and an end-of-season review - with approval between steps.
- Explain a sport to a newcomer
Explains a sport to someone about to watch or play it for the first time, with the objective, how scoring works, the few rules that matter, what to watch for and the jargon fans use.
- Explain an advanced sports statistic
Explains an advanced sports statistic such as expected goals, WAR or net rating, with the intuition, a worked example, what it misses and how to read it in commentary and debates.
- Learn a new sport as an adult
Plans how an adult beginner learns a sport such as tennis, golf or swimming, with skill progressions, finding lessons or a club, realistic milestones and kit to borrow before buying.