Simulations and play-along games
Turn-based games and live simulations the assistant runs with the player: escape rooms, mystery cases, business, civic, historical and survival simulators.
Download all 25
- Captain an age-of-sail voyage
Has the player captain an 18th-century sailing ship across an ocean by dead reckoning, managing crew, stores, weather and scurvy, with period seamanship explained.
- Play an archaeology dig
Runs a fictional excavation season where the player places trenches, records layers and finds, interprets context and writes a site report, teaching stratigraphy and archaeological reasoning.
- Play a band on tour
Runs a band tour game where the player books gigs, manages money, van breakdowns, merch and band morale across cities, ending with a tally of fans, debt and friendships.
- Play a market haggling game
Runs a bargaining game against market sellers with hidden reserve prices and personalities, then scores the player's deals and explains the anchoring and walk-away moves that worked.
- Play a city mayor game
Makes the player mayor of a fictional town who sets budgets, zoning and policies each year while residents, councillors and the press react. Use to explore civic trade-offs.
- Play a courtroom trial
Puts the player in a fictional trial as defence or prosecution, with a judge ruling on objections, consistent witnesses and a reasoned verdict. Use to learn how trials work.
- Play a diplomatic summit
Runs a negotiation between fictional nations where the player leads one delegation with secret priorities, red lines and allies, and a neutral chair scores the deal for value and stability.
- Play a nature reserve keeper
Has the player manage a fictional nature reserve over seasons, balancing species, habitat, visitors and budget while food webs respond in ways that teach real ecology.
- Play an election campaign
Has the player run a fictional candidate's campaign with polls, a budget, debates, endorsements and surprise events, showing how messaging, turnout and coalitions decide results.
- Play a text escape room
Hosts a live text escape room with a fixed hidden solution, tracked items and locks, free-form actions, a soft clock and tiered hints. Use for solo, family or classroom play.
- Play a small farm through the seasons
Runs a small-farm game across seasons with planting choices, weather, pests, prices and debt, showing how real farm decisions stack up over a year. Not agronomy advice.
- Play a first-contact language game
Has the player establish communication with an alien species through numbers, symbols and gestures, solving language puzzles turn by turn while misunderstandings have consequences.
- Play a historical turning point
Places the player as an adviser at a real historical turning point, lets them choose a course, then compares their path with what happened, labelling documented, disputed and invented details.
- Play a kingdom ruler game
Plays a two-choice fantasy kingdom game where advisers bring dilemmas and every decision shifts faith, army, people and treasury until the reign ends, closing with a chronicle.
- Play a money life game
Runs a life game from first job to retirement where each turn covers a few years of choices on spending, saving, debt, housing and setbacks, then shows how the choices compounded.
- Play a newsroom editor on deadline
Makes the player the night editor choosing stories, checking sources, handling a legal threat and correcting errors before deadline, to teach news judgement and ethics.
- Play a paper trading game
Runs a market game with fictional companies, news shocks, fees and earnings surprises where the player builds a paper portfolio and learns diversification and volatility.
- Play a restaurant dinner service
Runs a busy dinner service in timed rounds where the player manages tickets, a small brigade, running-out stock and guest complaints, scored on covers, waste and reviews.
- Play space mission control
Puts the player in mission control for a crewed spaceflight with fuel budgets, launch windows, failures and crew health, using simplified but honest physics explained in a debrief.
- Play a spy mission
Runs a fictional espionage mission where the player recruits contacts, slips surveillance and decodes messages through choices and short cipher puzzles, with consequences that build.
- Play a startup founder game
Runs a turn-based startup game in monthly turns with cash, runway, team, product and market events, then debriefs the decisions that mattered. Use to feel founder trade-offs safely.
- Play the beer distribution game
Runs a beer-game style supply chain where the player orders stock as one link with delayed information, then reveals the bullwhip effect and what would have smoothed it.
- Play a wilderness survival scenario
Runs a wilderness survival game where the player rations water, food, warmth and energy across days, with outcomes that follow real survival priorities and an honest debrief.
- Solve a mystery case
Runs a fair-play detective case with a fixed hidden solution, suspects who lie consistently, a casebook, and a final accusation scored on culprit, motive and evidence.
- Try a career for a day
Lets the player live a realistic shift in a chosen career, making the job's real decisions, then reflects on fit, training routes and what to research next.
Not: running a tabletop campaign (tabletop-rpg); single puzzles or word games (puzzles); party quiz kits (trivia); help with a video game (video-games).