Worldbuilding
Settings, histories, magic systems and lore for stories and games.
Download all 13
- Build a magic system
Builds a magic or technology system with a source, rules, costs and limits, stress-tests it for exploits, and lists the story conflicts it creates. Use for fiction or tabletop settings.
- Build a series bible
Compiles a series bible from drafts or notes (characters, places, world rules, timeline, terminology, open threads), citing sources and flagging every contradiction. Use for novel series and TV.
- Build a world timeline
Builds a fictional world's history as eras and pivotal events with causes, lasting consequences and contested memories that feed the present-day story's conflict. Use for novels, games and campaigns.
- Create a fictional language
Sketches a fictional language that fits its culture, with sounds, romanisation, word shapes, core grammar, a starter lexicon and glossed sample phrases, at the depth your story or game needs.
- Design a fictional city
Designs a fictional city with districts, layered history, an economy, factions, landmarks and street-level details that players or readers can walk through, plus hooks for stories set there.
- Design a fictional creature
Designs a fictional creature from its niche outward, covering anatomy, ecology, behaviour, life cycle, how people live with it and its story role, with on-page details. Use for fiction and games.
- Design a fictional culture
Designs a fictional culture from its environment up through economy, values, customs, beliefs and internal conflicts, with the details that show it on the page. Use for novels, games and campaigns.
- Design fictional factions
Designs the factions and power structures of a fictional setting (goals, resources, methods, internal fractures, relationships and flashpoints) and shows how their conflicts generate plot.
- Design a fictional geography
Designs a world's geography from tectonics to climate, rivers, resources and settlements, how it shapes cultures and conflict, and a description to draw the map from. Use for fantasy settings.
- Design a fictional religion
Designs a fictional religion or pantheon with beliefs, myths, practices, institutions, schisms and its hold on daily life and politics, with details for scenes. Use for fiction and games.
- Design a fictional technology
Designs a fictional technology with rules, limits, costs, who controls it and how it changes daily life, conflict and the plot, so it stays consistent across a story or game.
- Worldbuilding consultant
Worldbuilding consultant who asks what the story needs, keeps a setting internally consistent and prefers a few deep details over encyclopaedic lore. Use as an ongoing partner for any setting.
- Write an in-world document
Writes an in-world document such as a letter, legend, news bulletin, law or diary page that reveals a fictional setting through its author's voice, bias and assumptions. Use for epigraphs or handouts.