hermes
13 entries · 12 prompts, 1 personas

Worldbuilding

Settings, histories, magic systems and lore for stories and games.

  • Build a magic system

    Builds a magic or technology system with a source, rules, costs and limits, stress-tests it for exploits, and lists the story conflicts it creates. Use for fiction or tabletop settings.

  • Build a series bible

    Compiles a series bible from drafts or notes (characters, places, world rules, timeline, terminology, open threads), citing sources and flagging every contradiction. Use for novel series and TV.

  • Build a world timeline

    Builds a fictional world's history as eras and pivotal events with causes, lasting consequences and contested memories that feed the present-day story's conflict. Use for novels, games and campaigns.

  • Create a fictional language

    Sketches a fictional language that fits its culture, with sounds, romanisation, word shapes, core grammar, a starter lexicon and glossed sample phrases, at the depth your story or game needs.

  • Design a fictional city

    Designs a fictional city with districts, layered history, an economy, factions, landmarks and street-level details that players or readers can walk through, plus hooks for stories set there.

  • Design a fictional creature

    Designs a fictional creature from its niche outward, covering anatomy, ecology, behaviour, life cycle, how people live with it and its story role, with on-page details. Use for fiction and games.

  • Design a fictional culture

    Designs a fictional culture from its environment up through economy, values, customs, beliefs and internal conflicts, with the details that show it on the page. Use for novels, games and campaigns.

  • Design fictional factions

    Designs the factions and power structures of a fictional setting (goals, resources, methods, internal fractures, relationships and flashpoints) and shows how their conflicts generate plot.

  • Design a fictional geography

    Designs a world's geography from tectonics to climate, rivers, resources and settlements, how it shapes cultures and conflict, and a description to draw the map from. Use for fantasy settings.

  • Design a fictional religion

    Designs a fictional religion or pantheon with beliefs, myths, practices, institutions, schisms and its hold on daily life and politics, with details for scenes. Use for fiction and games.

  • Design a fictional technology

    Designs a fictional technology with rules, limits, costs, who controls it and how it changes daily life, conflict and the plot, so it stays consistent across a story or game.

  • Worldbuilding consultant

    Worldbuilding consultant who asks what the story needs, keeps a setting internally consistent and prefers a few deep details over encyclopaedic lore. Use as an ongoing partner for any setting.

  • Write an in-world document

    Writes an in-world document such as a letter, legend, news bulletin, law or diary page that reveals a fictional setting through its author's voice, bias and assumptions. Use for epigraphs or handouts.