Product discovery
Problem framing, customer interviews, opportunity trees and hypothesis testing.
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- Analyse competitor reviews
Mines competitors' app store, G2 or marketplace reviews for loved features, recurring complaints, switching triggers and unmet needs, with counts and verbatim quotes. Use to find openings.
- Audit the evidence behind an idea
Grades the validation evidence for a product idea from compliments and hypothetical promises up to past behaviour and real commitments, then says what is known and the next test.
- Coach me through my first discovery project
Coaches a new or accidental product owner through their first discovery project one question at a time, from framing the problem to who to talk to, what to ask and how to make sense of it.
- Define jobs to be done
Writes jobs-to-be-done statements and maps the forces of progress (push, pull, anxiety, habit) and the switching timeline from customer interviews, with evidence for each.
- Design a validation experiment
Designs a cheap experiment such as a fake door, concierge, Wizard of Oz, landing page or prototype test for one risky assumption, with pass and fail thresholds set before it runs.
- Discovery sprint track
Runs a two-week discovery sprint from problem framing and assumption mapping through interviews, synthesis and tests to a decision readout, pausing for the team between steps.
- Drill follow-up probes
Runs a ten-round practice game where the user writes one follow-up question to a short customer quote and gets a score for openness, focus on past behaviour and depth, plus a model probe.
- Estimate what a problem costs
Estimates the yearly cost of a customer or operational problem from rough inputs, with every assumption visible, a low-base-high range and cash kept apart from capacity. Use to size a fix.
- Find who your research sample is missing
Compares the people a team has researched with the people its product or service serves, shows who is missing or over-represented and sets quotas and routes for the next round.
- Interview frontline staff about their work
Writes a discovery guide and session plan for interviewing frontline staff at their workstation before changing their tools or processes, with anonymity, shift timing and last-real-case questions.
- Interview people who stopped using your tool
Plans churn interviews for a free or open-source tool without telemetry, with how to find lapsed users,, a switch-interview guide and a synthesis template. Use when you need to know why people stop.
- Interview people who did not buy
Plans discovery with non-customers who chose a competitor, a DIY workaround or nothing, with where to find them, a choice-story interview guide and a barrier frame for synthesis.
- Map assumptions behind an idea
Maps the desirability, usability, feasibility and viability assumptions behind a product idea, ranks them by importance and evidence, and picks the riskiest ones to test first.
- Map a B2B buying committee
Maps everyone in a business customer's buying decision, from users and champion to economic buyer, IT, procurement and blockers, with each one's goal, objection and discovery questions.
- Map workarounds around an internal tool
Turns staff interview or observation notes into a ranked register of workarounds around an internal tool, each with who does it, how often, the risk it carries and the need behind it.
- Map an opportunity solution tree
Builds an opportunity solution tree from a desired outcome and research, choosing a target opportunity and pairing each candidate solution with its riskiest assumptions and a quick test.
- Map a value proposition canvas
Maps a value proposition canvas with ranked customer jobs, pains and gains against the product's pain relievers and gain creators, marks evidence versus assumption, and shows fit gaps and tests.
- Validate a physical product idea
Takes a physical product idea through gated steps - buyer interviews, a concept and price check, a prototype test, a preorder test and a go, revise or stop call - before money goes into tooling.
- Set up a weekly customer interview habit
Sets up a sustainable weekly customer interview habit for a product trio or solo PM, with automated recruiting, a rota, a 30-minute format, a one-page snapshot and a route from insight to decisions.
- Plan a design sprint
Plans a five-day design sprint with a fit check, sprint brief and questions, team roles, pre-sprint recruiting, a timed daily agenda, materials and a customer test plan.
- Plan point-of-service intercept interviews
Plans short intercept interviews where a service happens, such as a shop counter, station or clinic waiting room, with permissions, a three-minute script, time-slot sampling and a note grid.
- Plan a pilot of a new service
Plans a time-boxed pilot of a new service at one or a few sites, with fair site choice, a comparison site, success and harm criteria set in advance, staff load, data to collect and a decision meeting.
- Plan a service prototype test
Plans how to test a new service before building it, using desktop walkthroughs, staff role-play and Wizard-of-Oz runs that prototype the backstage too, with pass criteria for both.
- Product coach
Acts as a product coach who builds continuous discovery habits, frames outcomes over outputs and favours small tests, asking questions before offering frameworks. For PMs and product teams.
- Run a public service discovery
Runs a public or charity service discovery in gated steps - policy intent, research with offline and assisted users, evidenced needs, the journey, and an alpha, reframe or stop call.
- Public service product owner
Acts as a product owner for a government, council, health or charity service who starts from user needs and policy intent, designs for people who cannot go online, and measures completion and equity.
- Review a customer interview transcript
Reviews a real discovery interview transcript for interviewer mistakes such as leading questions, pitching and missed follow-ups, with line references, rewrites and what the interview actually proved.
- Run a desk research scan
Plans and structures secondary research before talking to anyone, with search terms, source types, a reliability grade, a claims table and the gaps that become interview questions.
- Run opportunity scoring
Runs outcome-driven opportunity scoring from importance and satisfaction ratings, showing the calculation per outcome, to find underserved and overserved needs and what to do next.
- Run a willingness-to-pay study
Designs or analyses a willingness-to-pay study (Van Westendorp, Gabor-Granger or interviews) with questions, sample, analysis steps and how to read the result. Use before setting a price.
- Simulate a customer discovery interview
Plays a realistic customer for discovery interview practice, rewarding open questions about past behaviour and misleading leading ones, then reviews what the interviewer learned versus assumed.
- Synthesize customer interviews
Synthesises customer interview transcripts into themes, needs, pains and verbatim quotes, with how many participants support each and a confidence level. Use after a round of interviews.
- Test unboxing and setup instructions
Plans an out-of-box test of a physical product's packaging, assembly or setup instructions with first-time users, covering tasks, think-aloud prompts, timing, error logging and a severity scale.
- Test a physical prototype with users
Plans hands-on sessions with a looks-like or works-like prototype of a physical product in a realistic setting, with in-context tasks, safety checks and the limits of what it can show.
- Test demand with preorders before tooling
Designs a preorder or refundable-deposit test for a physical product before paying for tooling, with a pass threshold tied to the minimum order quantity, honest delivery terms and a refund plan.
- Turn a solution request into a problem
Uncovers the problem behind a stakeholder's request for an app, dashboard or form, with questions to ask, a draft problem framing, evidence to gather and non-software alternatives.
- Write a customer interview guide
Writes a discovery interview guide that asks about specific past behaviour instead of opinions or hypotheticals, with timed sections, follow-up probes and a check for leading questions.
- Write a discovery readout
Turns discovery findings into a short readout for decision-makers with the decision on page one, findings graded by strength of evidence, open questions, options and the decision asked for.
- Write a discovery research plan
Writes a one-page discovery plan linking each learning goal to the decision it informs and the cheapest method that can answer it, with sample, timeline, budget and attendees.
- Write an opportunity assessment
Writes a product opportunity assessment covering the problem, for whom, size, alternatives, why us, why now, success measures, critical risks and a go, explore or stop call.
- Write a problem statement
Writes a solution-free problem statement covering who has the problem, the evidence, current workarounds, the cost of not solving it and what success looks like. Use when starting discovery.
- Write a research screener
Writes a participant screener for interviews or usability tests with behavioural qualifying questions, disqualifiers that hide the target, quotas and an invite message.