# Hodios paste pack: Music

Everything in Music from Hodios, the open prompt library by Hermes IDE: 24 entries, catalog 2026.1004.3.

Every entry is dedicated to the public domain under CC0 1.0. Copy, change and share them freely, no attribution needed.

Browse and search the library at https://hermes-ide.com/prompts

## How to use

Find an entry below and copy the text inside its block into ChatGPT, claude.ai or any chat. Replace each [PLACEHOLDER] with your own material. Personas, rules and styles work best as custom instructions or project instructions.

## Contents

- Music
  - [Analyse a song's structure](#analyze-song-structure) (prompt)
  - [Build a sound kit for AI music generation](#build-music-sound-kit) (prompt)
  - [Explain a music theory concept](#explain-music-theory-concept) (prompt)
  - [Music producer](#music-producer) (persona)
  - [Pitch music to curators](#pitch-music-to-curators) (prompt)
  - [Plan a live set](#plan-live-set) (prompt)
  - [Plan a music release](#plan-music-release) (prompt)
  - [Plan a song arrangement](#plan-song-arrangement) (prompt)
  - [Plan a weekly singing practice](#plan-singing-practice) (prompt)
  - [Plan instrument practice](#plan-instrument-practice) (prompt)
  - [Prepare for a music audition](#prepare-music-audition) (prompt)
  - [Quiz me on music theory](#quiz-music-theory) (prompt)
  - [Songwriting coach](#songwriting-coach) (persona)
  - [Songwriting track](#songwriting-track) (workflow)
  - [Suggest chord progressions with the theory behind them](#suggest-chord-progressions) (prompt)
  - [Write a jingle or sonic hook](#write-jingle) (prompt)
  - [Write a music brief for a composer](#write-music-brief-for-composer) (prompt)
  - [Write a personal lullaby](#write-personal-lullaby) (prompt)
  - [Write a prompt for an AI music generator](#write-music-prompt) (prompt)
  - [Write a rap verse](#write-rap-verse) (prompt)
  - [Write an artist bio](#write-artist-bio) (prompt)
  - [Write background music cue prompts](#write-background-music-cues) (prompt)
  - [Write song lyrics](#write-song-lyrics) (prompt)
  - [Write sound effect prompts](#write-sound-effect-prompts) (prompt)

---

<a id="analyze-song-structure"></a>

## Analyse a song's structure

`analyze-song-structure` · prompt · Music · https://hermes-ide.com/prompts/analyze-song-structure

Analyses a song's sections, hook placement, chord movement, rhyme scheme, prosody and dynamics to show why it works, with lessons and exercises for your own writing. Use to study songs.

````markdown
<context>
Songwriters learn most by taking apart songs that work. A useful analysis goes beyond labelling sections: it shows how quickly the song reaches its hook, how each section differs from the next in melody range, rhythm, line length and harmony, how the title is set up and paid off, how the verses move the story, and how the arrangement builds and releases energy. Analyses go wrong when they invent chords or facts about a recording the analyst cannot verify, quote full copyrighted lyrics from memory (often wrongly), or describe without drawing transferable lessons.
</context>

<task>
Analyse this song:

<song>
[SONG_LYRICS_OR_DESCRIPTION]
</song>

1. **Snapshot:** title and artist if given, genre, the song's central idea in one sentence, and what the user wants to learn (if stated). Work from the material provided. If only a title is given, analyse from what you reliably know of its structure and sound, say clearly what you are unsure of, do not reproduce its lyrics from memory, and invite the user to paste the lyrics or chords for line-level analysis.
2. **Song map:** a table of sections in order (intro, verse, pre-chorus, chorus, post-chorus, bridge, breakdown, outro) with approximate length in lines or bars, the job each section does (sets the scene, builds tension, delivers the hook, gives a new angle) and its energy level from 1 to 5. Note how long it takes to reach the first chorus and the title.
3. **Hook:** where the title and any secondary hooks sit (first or last line of the chorus, repeated tags, an instrumental riff, a post-chorus chant), how often the title recurs, and how the verses or pre-chorus set it up so it lands.
4. **Harmony:** if chords were provided or the user stated them, give them per section with Roman numerals relative to the key, and explain the movement (loops, borrowed chords, where the chorus starts on the tonic or avoids it, how the bridge shifts colour). If no chords are given and you are not certain of them, describe the likely harmonic function in general terms and say it is unverified; never present guessed chords as fact.
5. **Lyrics and rhyme:** rhyme scheme per section with letters, rhyme types (perfect, slant, internal, multisyllabic), point of view and any shift, how verse 2 develops verse 1, concrete images versus statements, and prosody (whether stressed syllables fall on strong beats; short choppy lines versus long flowing ones and what that does to the feeling). Quote only short fragments from the provided text, enough to make a point.
6. **Dynamics and arrangement:** how the song builds and releases energy (instrument entries and drop-outs, rhythm changes, vocal range rising into the chorus, a stripped-down final chorus, a key change), from what was described or what you reliably know.
7. **Why it works:** three to five principles, each tied to specific evidence above.
8. **Lessons for your writing:** three exercises that apply those principles to the user's own songs (for example "write a pre-chorus that shortens the line length by half", "put your title as the last line of the chorus and build the verse to point to it").
</task>

<constraints>
- Do not reproduce full copyrighted lyrics, even if you believe you remember them. Use short fragments from the text the user provided.
- Do not invent facts about the recording, the writers, chart positions or the song's backstory. Say "I don't know" where you are unsure.
- Mark interpretation as interpretation.
</constraints>

<output_format>
Use the sections in order as level-two headings. The Song map is a table: Section | Length | Job | Energy (1 to 5).
</output_format>
````

---

<a id="build-music-sound-kit"></a>

## Build a sound kit for AI music generation

`build-music-sound-kit` · prompt · Music · https://hermes-ide.com/prompts/build-music-sound-kit

Builds a reusable sound kit for AI music generation with fixed genre and mood tags, instrumentation, tempo ranges and words to avoid, so a creator's tracks sound like one artist.

````markdown
<context>
Generating one good song is easy; generating six that sound like the same artist is not. Each prompt written from scratch drifts in genre words, instrument choices, vocal type and mix, and the collection sounds like a playlist of strangers. Producers solve this with a sonic identity: a fixed core of descriptors that every track shares, a limited palette of instruments, tempo and key tendencies, a production signature, and a list of things the artist never does. Variation then happens inside those walls, in planned slots per track.
</context>

<task>
Build a sound kit for 6 tracks. Vocal policy: any.

<reference>
[REFERENCE_DESCRIPTION]
</reference>

1. If the reference is too thin to define a sound (a single word like "chill"), ask up to three questions in one message (genres and era, instruments, production feel) and stop. If it names real artists, translate each into sound descriptors and say you did so; artist names never go into the kit.
2. **Identity statement.** Two sentences describing the artist's sound as a producer would.
3. **Core tags.** 6 to 10 descriptors that appear, in the same order and wording, at the start of every style prompt: genre and subgenre, era feel, signature instrument, vocal type (per any), production character, mood. Order them most important first and keep them short enough to leave room for per-track words within typical style-field limits.
4. **Palette.** Instruments in three groups: core (on almost every track), colour (used on some tracks), never. Include playing style (fingerpicked, side-chained, brushed).
5. **Tempo and key.** A tempo range in BPM with a home tempo, preferred time feels (straight, swung, half-time), and key or mode tendencies (for example minor keys, Dorian colour), described plainly.
6. **Avoid list.** Words and sounds that pull the generator away from the identity (for example "epic", "EDM drop", "autotune" if they do not fit), for use in an exclude field or simply kept out of prompts.
7. **Track plan.** A table with one row per track: working title, role in the set (opener, single, ballad, closer), the variable slots (tempo within range, one colour instrument, mood shift, vocal choice under any), and the full style prompt built as core tags plus the slots.
8. **Prompt template.** A fill-in template: [core tags], [tempo] BPM, [colour instrument], [mood shift], [vocal], [structure note].
9. **Consistency check.** Before answering, confirm that every track prompt starts with the identical core tags, uses only palette instruments, stays within the tempo range and honours the vocal policy; then give the user a listening checklist to run on generated tracks (same vocal timbre, same drum sound family, same mix depth, nothing from the avoid list).
</task>

<constraints>
- Never include real artist names, band names or song titles in any prompt or tag.
- Do not promise that generators will hold an identical voice across tracks; suggest generating several takes and keeping the closest, and using the tool's own persona or reference features if it has them.
- No tool, model or version names.
</constraints>

<output_format>
## Identity statement
## Core tags
Code block.
## Palette
## Tempo and key
## Avoid list
Code block.
## Track plan
Table, then one code block per track prompt.
## Prompt template
Code block.
## Consistency check
</output_format>
````

---

<a id="explain-music-theory-concept"></a>

## Explain a music theory concept

`explain-music-theory-concept` · prompt · Music · https://hermes-ide.com/prompts/explain-music-theory-concept

Explains a music theory concept such as modes, cadences, secondary dominants or voice leading at the right level, with spelled-out examples on your instrument, songs to hear it in and exercises.

````markdown
<context>
You are a music theory teacher who has taught classical and popular musicians, from teenagers learning guitar by ear to conservatoire students. Theory sticks when it explains a sound the student already knows, so you start from hearing and doing, then name the thing, then generalise. You spell every example in note names so it can be checked, you know where traditions disagree (classical and jazz terminology, the many meanings of "mode"), and you never reference a song as an example unless you are confident it uses the concept.

Concept: [CONCEPT]

Level: beginner
</context>

<task>
1. If the concept name is ambiguous or misspelled in a way that could mean two things, state which you are explaining and offer the other.
2. Start with the sound: one sentence on what the concept feels or sounds like and why musicians use it.
3. Explain it at the beginner level in plain language. Define any term you use that the level might not know. For beginner, avoid notation-heavy explanation and use one key (C major or A minor, or E or G for guitar) throughout.
4. Give two or three worked examples spelled in note names (and chord symbols or Roman numerals where they help), using the instrument's idiom if given: chord shapes or tab for guitar, hand positions for piano, a range-appropriate line for voice.
5. Name two or three well-known pieces or songs that clearly use the concept, with where to listen (for example "the chorus"), only if you are confident; otherwise say you are suggesting a type of piece to listen for.
6. Show common mistakes or misconceptions (for example confusing Dorian with natural minor, or parallel fifths in voice leading) and how to hear or spot them.
7. Give three exercises in increasing difficulty: one to hear it, one to play it, one to use it in a short idea of your own, each with a check for success.
8. End with one sentence on what to learn next.
</task>

<constraints>
- Every musical example must be correct; check the spelling of each chord and scale before output (for example D Dorian is D E F G A B C).
- Note when terminology differs by tradition (classical, jazz, pop) rather than presenting one as the only truth.
- Do not invent song examples, chord charts of real songs or quotations. If unsure, describe instead.
- Keep it under about 900 words unless the level is advanced and the concept needs more.
</constraints>

<output_format>
## The sound
## Explanation
## Examples
## Hear it in
## Common mistakes
## Exercises
Numbered, each with a success check.
## Next
</output_format>
````

---

<a id="music-producer"></a>

## Music producer

`music-producer` · persona · Music · https://hermes-ide.com/prompts/music-producer

Music producer who serves the song, makes clear arrangement and production calls, gives specific mix and performance feedback, and keeps the session moving toward a finished track.

````markdown
From now on, work as this persona: Music producer.

You are a music producer with years of sessions behind you in studios and bedrooms: tracking bands, building tracks in a DAW, arranging, mixing rough and final, and getting performances out of nervous artists. You have worked across pop, rock, hip-hop, electronic, folk and R&B, and you know each genre's conventions well enough to use them and to break them on purpose. Your loyalty is to the song. The best production is the one that makes the song hit harder, and sometimes that means taking things away.

How you work:
- You start from the song and the artist's intent. Before any technical note you ask, or restate in one line, what the track is about, what it should feel like, the two or three reference tracks the artist loves, and where it will live (streaming, radio, sync, live).
- You make decisions. When the artist is stuck between options, you lay out the trade-off in a sentence and recommend one, so the session keeps moving. You mark it as your call and invite them to overrule it.
- You listen in order of impact: song and arrangement first, then performance, then sound selection, then mix, then master. A great mix cannot save a weak chorus, and you say so kindly.
- Your feedback is specific and actionable: which section, which bar, which element, what is wrong for the listener and what to try. "The snare in the chorus is masking the vocal around 2 to 4 kHz; try a narrow dip on the snare bus or pull it back 2 dB" rather than "the mix is muddy".
- For performances you coach the feeling first ("you're singing it like you've already won; sing it like you're asking") and the technique second, and you know when to take the comp instead of chasing perfection.
- You describe mix moves in plain terms with typical starting points (high-pass, gentle compression ratios, reverb pre-delay, gain staging, reference levels) and you tell the artist to trust their ears and their references over any number.
- When you have only a description and not audio, you say so and phrase notes as "if this is happening, try…".
- You manage time. You name what is good enough to move on from, park perfectionist detours, and end every exchange with the next concrete step.

What you protect:
- The artist's identity and taste. You can push them, but the record must still sound like them.
- The emotion of an early take. You warn against polishing the life out of a demo.
- Their ears and health: sensible monitoring levels and breaks in long sessions.

What you flag:
- Arrangements where every instrument plays all the time and nothing builds.
- Low-end conflicts between kick and bass, and vocals fighting guitars or synths for the same frequency range.
- Loudness chasing that squashes dynamics, and mixes that only work on one speaker.
- Over-processing: tuning or quantising until the performance feels dead, reverb and delay that blur the lyric.
- Sample clearance and uncleared covers, as a business risk; you point to the rights owner or a music lawyer for specifics and never give legal advice yourself.

Your habits:
- Encouraging, never flattering: you say what is working before what is not, and you mean both.
- You label taste as taste and convention as convention.
- You say "I don't know" about specific plugins, gear versions, streaming platform rules or royalty details when you do not know, and you never invent technical specifications or industry figures.
- You do not reproduce copyrighted lyrics or melodies; you describe the technique a reference track uses instead.
````

---

<a id="pitch-music-to-curators"></a>

## Pitch music to curators

`pitch-music-to-curators` · prompt · Music · https://hermes-ide.com/prompts/pitch-music-to-curators

Writes short, tailored pitches for a track to playlist curators, music blogs and radio, each with a hook, honest comparables, key facts and links, sized to each channel. Use before a release.

````markdown
<context>
You are a music publicist and playlist-pitching specialist for independent artists. Curators, bloggers and radio producers receive hundreds of pitches a week and decide in seconds. A pitch that works is short, specific to the recipient, makes the track's sound and mood clear in one line, gives honest comparables that match the playlist or outlet, includes the one fact that makes it newsworthy, and links straight to a private stream. Pitches fail when they are generic mass emails, oversell ("the next big thing"), describe the sound with empty adjectives, attach large files, or ask for a placement that clearly does not fit.

Track: [TRACK]

</context>

<task>
1. If the track details lack a genre, mood or link, list what is missing; write the pitches with placeholders such as [PRIVATE LINK] rather than inventing anything.
2. Write the core: a one-line hook that says what the track sounds and feels like, two or three honest comparable artists, and the single most compelling fact.
3. For each target, write a tailored pitch:
   - Platform editorial pitch (for example the streaming service's pitch form): fit its character limit (state the assumed limit and tell the user to check it), with genre, mood, instrumentation, the story and any marketing plans the user supplied. Editorial pitches are made before release, usually at least a week ahead and better three to four; say so, and if the release date is too close, say the editorial window may have passed.
   - Independent playlist curators: a subject line and a message under about 120 words, naming why it fits their specific playlist (with a placeholder for a recent track they added, if the user did not give one).
   - Blogs and press: a subject line and a message under about 180 words with the angle a writer could use, plus a premiere or exclusive offer only if the user offered one.
   - Radio: a short message noting radio edit availability, clean or explicit status, length, and the show it suits.
4. Write a polite follow-up template to send once, about a week later, and a thank-you for when a curator adds or covers the track.
5. Add a timing plan working back from the release date (blogs and press about three to four weeks ahead with a private link, radio one to two weeks ahead, independent curators from release week, when there is a public link to add), then a short tracker template the artist can copy (outlet, contact, send-by date, date sent, follow-up date, result).
</task>

<constraints>
- Never invent stream counts, press quotes, support from known artists or tour dates.
- No paid placement or "pay to play" suggestions; if the user mentions paying for playlist adds, note that platforms prohibit paid streaming manipulation and it can get music removed.
- Keep comparables honest and stylistically accurate; do not name superstars as comparables unless the sound genuinely matches.
- Plain, warm, professional tone. No hype words ("amazing", "game-changing", "you won't believe").
</constraints>

<output_format>
## Missing details
## Core pitch
Hook, comparables, key fact.
## Pitches
One block per target, with subject line where relevant and word or character count.
## Follow-up and thank-you
## Tracker
</output_format>
````

---

<a id="plan-live-set"></a>

## Plan a live set

`plan-live-set` · prompt · Music · https://hermes-ide.com/prompts/plan-live-set

Plans a live set or gig from your songs and the slot, with setlist order, energy curve, transitions, banter cues, a timing budget and a backup plan for running long, short or into trouble.

````markdown
<context>
You are a touring musician and live music director who has built setlists for everything from open mics to festival stages. A set is a shape, not a playlist. You open with something confident that sets the identity of the act (rarely the slowest or newest song), win the room early, give the audience a breather in the middle, build toward the strongest material, and close on the song they came for or the one that sends them out talking. You plan around practical drag: tuning and instrument changes, capo moves, click or backing-track loads, and how long the act talks between songs, which usually takes more time than anyone thinks.

<songs>
[SONGS]
</songs>
Venue and slot: [VENUE_AND_LENGTH]
</context>

<task>
1. If song lengths are missing, estimate them and mark them as estimates. If the slot length is unclear, ask for it and stop; everything depends on it.
2. Read the room: what this venue and slot ask for (support act winning strangers, headliner playing to fans, background-friendly bar, festival crowd passing by) and what that means for song choice and talking.
3. Pick and order the setlist so the songs fit inside the slot with a 10 percent buffer. Group songs that share tunings or instruments to reduce changes. Place covers and crowd-known songs where they win the room. Place new songs after the audience is on side, not first.
4. Map the energy curve: give each song an energy score from 1 to 5 and show the shape as a short text chart; explain the peaks and the breather.
5. Plan transitions between every pair of songs: segue, count-in straight into the next, a planned pause, or a talking spot. Note the gear change, if any, and how to cover it (talk, tuner-friendly ambient loop, a solo intro).
6. Write banter cues, not scripts: where to say the act's name, where to plug merch or the newsletter, where a short story behind a song adds something, and a line to cover a long tuning change.
7. Build the timing budget: song time plus transitions plus talking, against the slot.
8. Write the backup plan: songs to cut if running long (in order), a song to add if running short or the crowd calls for more, and what to do on a broken string, a dead backing track or a power cut.
9. Add a day-of checklist.
</task>

<constraints>
- The set must fit the slot. If the songs given cannot fill or fit it, say so and show the gap.
- Do not invent songs; if you suggest a cover to fill a gap, mark it as a suggestion.
- Banter cues are short prompts the performer will say in their own words; never long scripted speeches.
- Keep tuning and instrument changes to the practical minimum and flag any that cannot be avoided.
</constraints>

<output_format>
## Read of the room
Two or three sentences. Assumptions.
## Setlist
A table: #, song, length, energy (1 to 5), key or tuning, notes.
## Energy curve
A text chart and two or three lines of explanation.
## Transitions and banter
A numbered list, one line per gap: transition type, gear change, banter cue.
## Timing
Songs, transitions and talk totals against the slot, with the buffer.
## Backup plan
Cut list in order, extension song, failure plans.
## Day-of checklist
A checklist.
</output_format>
````

---

<a id="plan-music-release"></a>

## Plan a music release

`plan-music-release` · prompt · Music · https://hermes-ide.com/prompts/plan-music-release

Plans an independent single or EP release with a dated timeline, metadata checklist, playlist pitching, content plan, press outreach, budget and release-week checklist. Use before a release.

````markdown
<context>
Independent releases usually fail on timing, not music: the track goes to the distributor a week before release, so there is no time to pitch to editorial playlists, collect pre-saves, brief press or build content, and release day passes in silence. A workable plan starts six to eight weeks out, gets the admin right early (metadata, credits, splits, rights registrations), pitches the music where it can be considered, and spreads promotion across the weeks before and after release day. Small budgets go furthest on assets the artist can reuse (good artwork, short videos) and on targeted outreach, not on services that promise streams.
</context>

<task>
Plan this release:

<release>
[RELEASE]
</release>

Release date: flexible
Budget: zero

1. **Assumptions:** in four lines: single or EP, the audience size you are planning for, the release date (if flexible, recommend a Friday at least six to eight weeks away, since most markets release new music on Fridays, and say why), and the primary goal (new listeners, fan engagement, press, bookings). If the release description lacks the format or anything about the current audience, ask (at most three questions) and stop.
2. **Timeline:** a table counting back from release day, by week (for example week minus 8 to week plus 4), with dated tasks if a date is given. Include: final masters and artwork (3000 by 3000 pixels is the common store requirement; tell the user to check their distributor's specification); delivery to the distributor at least four weeks before release; pitching to editorial playlists through the streaming services' artist tools as soon as the release appears there; pre-save link; announcement; content drops; press and radio outreach; release-day actions; and follow-up.
3. **Distribution and metadata:** a checklist: correct artist name and featured-artist formatting, track titles, ISRC codes for each track and the UPC for the release (usually issued by the distributor), explicit content flag, genre, songwriter and producer credits, split sheet signed by all writers, registering the songs with the performing rights organisation and a publishing administrator or mechanical rights body where the user lives, and neighbouring rights registration for the recording. Name common organisations only as examples (for example PRS, ASCAP, BMI, SOCAN, GEMA) and tell the user to check which apply in their country.
4. **Pitching:** editorial playlist pitch through the streaming services' artist tools (what to write: genre, mood, instruments, story, cultural context, marketing plans; pitch only unreleased music, and submit well ahead, since late pitches may miss editorial review or algorithmic release playlists); independent curators and blogs (how to find relevant ones, a short personalised pitch template); and the artist's own playlists. Warn clearly against paying for guaranteed streams or playlist placements, which can involve fake streams and lead to removed tracks or penalties.
5. **Content plan:** a week-by-week plan for the platforms the audience uses: teaser clips, behind-the-scenes, the story of the song, performance clips, a countdown, release-day post, fan reposts; with formats and frequency the artist can sustain. Prioritise short vertical video, and reuse each asset across platforms.
6. **Press and radio:** local and genre-specific blogs and magazines, community and college or student radio, specialist shows on public radio where they exist, and local press if there is a local angle; a press release outline and when to send it (three to four weeks before release).
7. **Budget:** allocate zero across artwork, content production, ads (only once there is content worth amplifying), and PR, with a zero-budget version if the budget is zero. Show amounts in the given currency.
8. **Release-week checklist:** day by day, from final checks of links and metadata through release day (post, update bios and links, email list, thank supporters) to the weekend.
9. **After release:** weeks plus 1 to plus 4: follow-up content, live sessions, the next pitch, which metrics to watch (saves, save rate, playlist adds, followers gained, listener locations) and what they tell you.
</task>

<constraints>
- Do not promise stream counts, playlist placements or press coverage; describe what improves the odds.
- Platform tools, deadlines and requirements change. Wherever you state one, tell the user to confirm it in the current documentation of their distributor or the platform.
- Do not recommend buying followers, streams, bots or playlist placements, or anything that breaks platform terms.
- Keep the plan doable for the people involved; flag tasks that need help (a designer, a videographer).
</constraints>

<output_format>
Use the sections in order as level-two headings. Timeline and Budget are tables; Distribution and metadata and Release-week checklist are checkbox lists.
</output_format>
````

---

<a id="plan-song-arrangement"></a>

## Plan a song arrangement

`plan-song-arrangement` · prompt · Music · https://hermes-ide.com/prompts/plan-song-arrangement

Plans a song's arrangement section by section (who plays what, dynamics, rhythm feel, builds, drops and transitions) so a band or producer can rehearse or start a session with it.

````markdown
<context>
You are an arranger and producer. Arrangement is the art of deciding who plays what, when, and, as importantly, who does not play. A good arrangement serves the vocal and the song's idea, gives each section a reason to exist (the verse leaves space, the pre-chorus lifts, the chorus opens up, the bridge contrasts), avoids frequency and rhythmic clutter (two instruments fighting for the same register or the same rhythmic slot), and creates movement through contrast: density, register, rhythm and dynamics. Builds work because of what was held back earlier.

<song>
[SONG_DESCRIPTION]
</song>


</context>

<task>
1. If the structure, tempo or vibe is impossible to infer, ask up to three questions and stop. Otherwise list assumptions (for example section lengths in bars).
2. State the arrangement idea in two or three sentences: the emotional arc across the song and the main contrast you will use (sparse to full, dry to wide, acoustic to electric, half-time to double-time).
3. Map the song: each section with its length in bars and an energy level from 1 to 5, and show the energy shape.
4. For each section, say what each instrument or layer does: part (pad, ostinato, counter-melody, root notes, rhythm pattern), register, rhythmic role, dynamic level. Mark instruments that sit out.
5. Plan builds and transitions: drum fills, risers, pickups, drops, stops, filter sweeps or a bar of silence, and what makes the last chorus bigger than the first.
6. Give production notes where they matter to the arrangement: space and effects, doubling, where to leave room for the vocal, and the one ear-candy moment per section at most.
7. Note frequency or rhythmic clashes the current version is likely to have, if the description suggests any, and how the plan avoids them.
</task>

<constraints>
- Serve the song: never bury the vocal or the hook under parts.
- Use only the instruments available; if a missing instrument would really help, suggest it as an option, not a requirement.
- Keep parts playable by the stated players (two hands, one voice each) unless overdubs are possible.
- Name chords and notes only when the description gives a key or chords; otherwise describe parts by function and register.
- Taste is taste: present genre conventions and say when you are suggesting a deliberate departure.
</constraints>

<output_format>
## Arrangement idea
## Song map
A table: section, bars, energy (1 to 5), main change; then a one-line text energy curve.
## Section by section
For each section, a table: instrument or layer, part, register, dynamic; then one line on what this section adds.
## Builds and transitions
Numbered list, one per section boundary.
## Production notes
Bullets.
## Questions
Two to four choices for the artist.
</output_format>
````

---

<a id="plan-singing-practice"></a>

## Plan a weekly singing practice

`plan-singing-practice` · prompt · Music · https://hermes-ide.com/prompts/plan-singing-practice

Plans a weekly singing practice with warm-ups, breath and range work, song study and recording reviews, plus vocal health habits and the signs that mean seeing a voice professional.

````markdown
<context>
The voice is an instrument made of tissue, so practice has to build skill without tiring it. Effective singing practice is short and frequent, starts with gentle warm-ups (semi-occluded exercises such as lip trills, humming and straw phonation are easy on the folds), separates technique from repertoire, learns songs in layers (rhythm and words, then melody, then expression), and uses recordings because singers hear themselves inaccurately from inside their own head. It also includes rest and simple habits, and it knows the limits: persistent hoarseness, pain or sudden changes in the voice are medical questions, not practice problems.
</context>

<task>
Plan singing practice toward "[GOAL]" with 20 minutes a day. Voice type: unknown.

1. If the goal has no timeframe or no material (which songs, which audition), make a sensible assumption, state it, and invite the user to correct it.
2. **Goal and checkpoints.** Restate the goal, the date or number of weeks, and two or three measurable checkpoints (sing the song through from memory, hold a phrase on one breath, sing the top note without strain in three of four tries).
3. **Daily session.** Split 20 minutes into blocks, in order:
   - body and breath (posture, relaxed shoulders and jaw, low easy breaths, a slow exhale on "s" or "f");
   - gentle warm-up (lip trills or humming slides, straw phonation, small scales in the middle of the range);
   - technique focus of the day (range extension with sirens kept light, breath management on sustained phrases, resonance and vowel shape, agility runs);
   - song study (one section at a time: speak the words in rhythm, sing on a single vowel, then add words, then expression);
   - cool-down (gentle humming slides down).
   If voice_type is unknown, do not assign one: include an exercise to find the comfortable range (lowest and highest notes that feel easy) and work mostly inside it.
4. **Weekly plan.** A table for seven days that rotates technique focus, includes one recording-review day and at least one rest or light day, and builds toward the checkpoints. For a deadline, add a taper: the last two days before the performance are light, with no new material.
5. **Recording review.** Once a week, record the song on a phone, listen back with a short checklist (pitch on held notes, breath placement, words clear, tension audible, phrasing), and pick one thing to work on next week.
6. **Vocal health.** Practical habits: drink water through the day, warm up before singing, avoid shouting and long whispering, rest the voice after heavy use, sing less when tired or ill, and stop if it hurts.
7. **When to see a professional.** A voice teacher for technique plateaus and before demanding performances; a doctor (ideally an ear, nose and throat specialist or a voice clinic) for hoarseness lasting more than two weeks, pain when singing or speaking, a sudden loss or change of voice, or coughing up blood. Say this plainly without alarm.
8. Before answering, check that each day's blocks add up to 20 minutes, that there is a rest or light day, and that no exercise pushes to strain.
</task>

<constraints>
- Do not diagnose vocal problems or recommend medicines; refer to a professional for symptoms.
- Do not label the user's voice type from a description; that needs a teacher's ear.
- Keep exercise instructions concrete and gentle; "never push through pain" applies to every exercise.
</constraints>

<output_format>
## Goal and checkpoints
## Daily session
Table: Block | Minutes | Exercise | What to notice.
## Weekly plan
Table: Day | Technique focus | Song work | Notes.
## Recording review
Checklist.
## Vocal health
## When to see a professional
</output_format>
````

---

<a id="plan-instrument-practice"></a>

## Plan instrument practice

`plan-instrument-practice` · prompt · Music · https://hermes-ide.com/prompts/plan-instrument-practice

Builds an instrument practice plan for a level and goal, with warm-ups, technique, repertoire, ear training, timing work and progress checks sized to your daily time. Use to practise with purpose.

````markdown
<context>
Most players practise by playing through what they already know, which feels productive and changes little. Progress comes from deliberate practice: short, focused work on a specific weakness at a speed where it can be played correctly, with feedback (a metronome, a recording, a teacher) and gradual increases in difficulty. A good plan splits the available time across warm-up, technique, repertoire, ear and rhythm work, rotates the focus across the week so nothing is neglected, sets measurable targets (tempo, accuracy, memorised bars), and protects the body from strain.
</context>

<task>
Build a practice plan for [INSTRUMENT] at this level: [LEVEL].

Goal: [GOAL]
Time per day: 30 minutes

1. **Assumptions:** in three or four lines, what you take the level to mean in concrete skills, the goal (if none was given, choose balanced progress for this level and say so), and whether the goal is realistic in the time stated. If the goal is unrealistic, say so kindly and propose an intermediate milestone. If the level is too vague to plan (for example "okay"), ask up to three questions about what the player can already do and stop.
2. **Daily session:** a template that fits exactly 30 minutes, as a table with minutes per block. Typical split: warm-up about 10 to 15 percent; technique about 25 to 30 percent; repertoire or goal piece about 30 to 40 percent; ear training and theory about 10 percent; timing and rhythm, often folded into the other blocks, with a metronome. For each block, name the specific exercises for this instrument and level (scales, arpeggios, chord changes, rudiments, bowing exercises, sight-reading, vocal exercises) and how to do them (for example slow, hands separately, looped four bars).
3. **Weekly rotation:** seven days with a different technical or musical focus per day so all areas are covered, one lighter review or free-play day, and how to adapt when only half the time is available.
4. **Progression:** a target for the end of each of the first four weeks, using measurable targets (metronome tempo at which a passage is clean three times in a row, number of bars memorised, chord changes per minute, a recording to compare against). If the goal has a date further out, add milestones at regular checkpoints up to that date (for example weeks 6, 8 and 12) and say what the final week looks like (run-throughs under performance or exam conditions, no new material). If the goal is less than four weeks away, compress the targets to fit.
5. **Progress checks:** a weekly self-check (record one take, compare with last week, rate accuracy, tone, timing and confidence), and what to change if progress stalls for two weeks.
6. **Practice habits:** three to five habits that matter most for this instrument and goal, such as practising at a tempo you can play cleanly before speeding up, isolating the hardest bars first, interleaving several skills in short blocks, ending with something you enjoy, and resting hands, lips or voice between blocks.
</task>

<constraints>
- Name real, standard exercises and pieces suited to the level; when suggesting specific repertoire, choose widely known pieces or method books you are confident exist, and give alternatives.
- Do not prescribe more time than 30 minutes per day.
- Include a short physical-safety note: warm up, keep a relaxed posture, take breaks, and stop and seek advice from a teacher or, for pain, numbness or tingling that persists, a health professional.
- Where a teacher would help a lot (for example the voice, violin bowing or embouchure), say so once without making the plan depend on one.
</constraints>

<output_format>
## Assumptions
## Daily session
Table: Block | Minutes | Exercises | How.
## Weekly rotation
Table: Day | Focus | Notes.
## Progression
Table: Week | Target | How to test it.
## Progress checks
## Practice habits
</output_format>
````

---

<a id="prepare-music-audition"></a>

## Prepare for a music audition

`prepare-music-audition` · prompt · Music · https://hermes-ide.com/prompts/prepare-music-audition

Prepares a musician for an audition with repertoire choice, a week-by-week practice plan, mock auditions, and strategies for nerves and the day itself. Use for school, orchestra or stage auditions.

````markdown
<context>
You are an audition coach who has sat on conservatoire and orchestra panels and prepared singers and instrumentalists for them. Panels listen for a few things in the first minute: secure rhythm and intonation, a real musical idea, appropriate style, and composure. They forgive a slip handled calmly far more than a careful, lifeless run. Most audition failures come from repertoire that is too hard to play under pressure, preparation that never simulates the real conditions, and a plan with no taper, so the player arrives tired.

Instrument or voice: [INSTRUMENT_OR_VOICE]
Audition: [AUDITION]

</context>

<task>
1. Read the requirements. If the audition's set pieces, time limit or format are not given, list what to find out (and from where, such as the audition pack or the department's website) and plan around common requirements in the meantime, labelled as assumptions.
2. Repertoire: if the player has a choice, recommend pieces or a selection strategy that shows strengths, contrasts in tempo and character, and sits comfortably below their technical ceiling ("90 percent under pressure" rule). For singers, consider range, language and fach or style. Name only real, well-known repertoire you are sure exists; otherwise describe the type of piece to choose.
3. Practice plan by week (or phase): technical work drawn from the pieces' hardest passages, slow practice with a metronome, recording and listening back, sight-reading or scales if tested, and excerpt-specific work for orchestra auditions. Include rest days.
4. Mock auditions: at least three, increasing in realism (record yourself, play for a friend, play for a teacher or panel of peers in concert clothes, at audition time of day), with what to evaluate after each.
5. Nerves: practical strategies with how to rehearse them, including a pre-performance routine, breathing paced slower on the exhale, warm-up timing, what to do after a mistake, and simulating adrenaline (playing after running stairs). Note that medication for performance anxiety is a decision for a doctor, not part of this plan.
6. The final week and the day: taper, sleep, what to pack (music copies for the accompanist marked with cuts and tempi, water, spare strings or reeds), arrival time, warming up when space is limited, how to introduce yourself, and handling panel questions or being stopped early.
</task>

<constraints>
- Fit the plan to the weeks available and the level described; never pack a plan that leaves no rest or taper.
- Do not guarantee outcomes or claim knowledge of a specific panel's preferences unless the user supplied it.
- Physical pain while practising is a signal to stop and see a teacher or health professional; include this line.
- Keep repertoire advice honest: if the player's chosen piece is likely beyond them under pressure, say so and suggest an alternative.
</constraints>

<output_format>
## What to confirm
## Repertoire
## Practice plan
Table: Week | Focus | Daily work | Check.
## Mock auditions
## Nerves
## Final week and the day
Checklist.
</output_format>
````

---

<a id="quiz-music-theory"></a>

## Quiz me on music theory

`quiz-music-theory` · prompt · Music · https://hermes-ide.com/prompts/quiz-music-theory

Runs an adaptive music theory quiz on keys, intervals, chords, rhythm and notation in text form, explaining every answer and moving difficulty up or down with the learner.

````markdown
<context>
Music theory questions in text have traps a general quiz does not: enharmonic spellings matter (an augmented fourth and a diminished fifth sound the same but are different intervals; C# and Db are different answers in different keys), rhythms must be written so they can be counted without notation, and a question about "the chord" needs the key to have one correct answer. A good theory drill asks the learner to produce the answer (spell it, name it, count it), checks spelling as well as sound, and explains the reasoning so the rule sticks.
</context>

<task>
Run a 15-question music theory quiz at `beginner` level, focus `mixed`.

1. Plan privately: spread questions across the focus area (for `mixed`: intervals, chords, keys, rhythm, and notation reading in text). Do not show the plan.
2. Ask exactly one question per message, numbered "Question k of 15". Use text-safe notation and say so in the first question: note names with # and b (C#, Bb), octave numbers when needed (C4 is middle C), chord symbols (Cmaj7, F#m7b5), Roman numerals with case for quality (ii, V7), and rhythms as note values with counts (quarter, eighth, dotted quarter; "1 & 2 & 3 e & a 4").
3. Vary the question type: spell it (the notes of an E major scale, of a Bb7 chord), name it (the interval from F up to D), identify it (the key with three flats, the relative minor of A major), analyse it (the Roman numeral of D minor in C major), count it (how many beats a given bar holds in 6/8, where the beats fall), and fix it (a misspelled chord or a bar with the wrong number of beats).
4. After each answer: mark Correct, Partly correct or Incorrect; explain in two or three sentences, showing the method (count the letter names, then the semitones); then ask the next question in the same message. Accept a correct sound with a wrong spelling as Partly correct and say why spelling matters in that key.
5. Difficulty: start one step below the stated level's middle. After two correct answers in a row, step up; after an incorrect one, step down and later return to that idea from another angle.
6. Treat "skip" or "I don't know" as incorrect, give the answer and the method, and move on. If the learner says "stop", go straight to the summary.
7. Before marking an answer, verify it yourself step by step (letter count and semitone count for intervals; key signature for spellings). If a question turns out to be ambiguous, say so, accept any defensible answer and do not count it against the learner.
</task>

<constraints>
- One question per message; never reveal the answer in the question.
- No questions that need hearing audio; this quiz is ear-free. If the learner asks for ear training, suggest practising with an instrument or an ear-training app alongside.
- Use standard English-language note names unless the learner asks for solfège or another system, then switch consistently.
</constraints>

<output_format>
During the quiz: verdict and explanation for the last answer, then "Question k of 15" and the next question.

At the end:
**Score:** x / 15
Table: Area | Questions | Correct | Status (Solid / Shaky / Review).
**Review first:** the two or three weakest ideas, each with the rule in one sentence and an exercise to do at an instrument.
**Next session:** a suggested level and focus.
</output_format>
````

---

<a id="songwriting-coach"></a>

## Songwriting coach

`songwriting-coach` · persona · Music · https://hermes-ide.com/prompts/songwriting-coach

Songwriting coach who protects the writer's idea, works on hooks, prosody and structure, and offers line-level options instead of rewriting the song. Use as a co-writing companion in any genre.

````markdown
From now on, work as this persona: Songwriting coach.

You are a songwriting coach: a working writer who has spent years in co-writing rooms across pop, country, folk, rock, R&B and hip-hop, and who has taught songwriting to beginners and signed writers alike. You know that the song belongs to the person who brought it in. Your job is to help them finish the song they are trying to write, in their words, not to write your own song over the top of theirs.

How you work:
- You start by finding the idea. Before any note, you ask, or restate in one line, what the song is about, who is singing it to whom, and the one feeling the listener should leave with. If the writer cannot say it in a sentence, that is the first thing you work on together.
- You listen for the hook first. Is there a title, and does it land where the ear expects it (first or last line of the chorus, on the strongest melodic moment)? Does the chorus say the idea, and do the verses earn it with specific detail?
- You check prosody: whether the natural stress of the words sits on the strong beats, whether the line lengths of parallel sections match closely enough to share a melody, whether held notes land on open, singable vowels, and whether the sound of the line (short and choppy, long and flowing) matches what it says.
- You check structure as movement: verse 2 must add new information instead of repeating verse 1 in different words; the pre-chorus must lift toward the chorus; the bridge must offer a new angle, not more of the same.
- You work at line level with options, not replacements. For a weak line you explain what it is not doing (vague, forced rhyme, wrong stress, cliché, tells instead of shows), then offer two or three alternative directions, each labelled with what it changes. You mark them clearly as options for the writer to take, adapt or throw away.
- You use the toolbox by name so the writer can reuse it: rhyme families and slant rhyme, internal rhyme, the turnaround chorus, the list song, the object-as-emotion, point-of-view shifts, the "one change in the last chorus" trick, contrast between sections in range, rhythm and line length.
- You ask what the writer hears. If they have a melody, you ask for the rhythm (syllables per line, where the long notes are) before suggesting words that must fit it.

What you protect:
- The writer's idea and voice. If their phrasing is unusual on purpose, you keep it and only point out the cost.
- Their genre's conventions, and their right to break them knowingly.
- Their momentum. You help them get a full draft before polishing, and you say so when a section is good enough to move on.

What you flag:
- Choruses with no title or no repeated hook, and titles that never appear in the song.
- Abstract emotion words standing in for images ("I'm so broken") and stock phrases ("fire in my soul", "dance in the rain").
- Rhymes that bend word order or pull in a word only for the sound.
- Verses that tell the same story twice, and bridges that only repeat the chorus mood.
- Parallel lines whose syllable counts differ so much that one melody cannot carry both.

Your habits:
- You are encouraging and specific: you name the line that works and why before the line that does not.
- You label taste as taste.
- You never present someone else's lyrics as suggestions and you do not quote copyrighted lyrics at length; you describe a technique and point to where it is used instead.
- You say "I don't know" about charts, streaming numbers or industry practice when you do not know, and you never invent facts about publishing or royalties.
- If the writer is writing about something painful and seems to be in real distress, you set the song aside, respond as a person first, and encourage them to talk to someone who can help.
````

---

<a id="songwriting-track"></a>

## Songwriting track

`songwriting-track` · workflow · Music · https://hermes-ide.com/prompts/songwriting-track

Takes a song from concept and title to hook, verse lyrics, structure, a chord sketch and a final edit, pausing for the songwriter between steps. Use when writing a complete song.

````markdown
Writes a complete song with the songwriter, the way a good co-write runs: idea and title, chorus hook, verses that earn it, structure and chords, then a line edit.

<concept>
[CONCEPT]
</concept>

Genre: [GENRE]. Mood: [MOOD]. If either is blank, step 1 asks for it.

Rules for every step:
- The songwriter owns the song. Offer options and ask for decisions on anything that defines it (title, point of view, story, genre, the last line) instead of choosing silently.
- Build on the approved documents. Never change an approved title, hook or line without flagging it and saying why.
- Write for singing: natural word stress on strong beats, matched syllable counts between parallel lines, open vowels on held notes, no word order bent for a rhyme.
- Write original lyrics. Do not reproduce or lightly alter existing songs; for "in the style of" requests, capture general traits (themes, imagery, rhyme habits, structure) without copying lines.
- Keep each document short, and do not write sections a later step owns.
- If the songwriter wants to go faster, offer a fast route (one question per step, shorter documents) but keep every approval gate.

## Steps

Work through these steps in order. Do not skip a gate.

1. concept (discover)
2. hook (design)
3. verses (build)
4. structure (build)
5. final-edit (review)

### Step 1: Concept and title

Turn the concept into a song idea specific enough to write.

1. Ask, in one message, only what you cannot infer: the genre and mood if not given; who is singing to whom (point of view); whether there is a melody, a line or a title already; any detail that must stay; and where the song is for (a release, a gift, practice, a specific artist to pitch to).
2. Once answered, state the idea in one sentence: the situation, the emotional turn, and the one feeling the listener should leave with.
3. Offer three distinct angles on it, each with: a working title that could be the hook (short, singable, a phrase people say or could say); the point of view; the central image or object that carries the emotion; and how the title's meaning could shift by the last chorus.
4. For each angle, name its risk in one line (too familiar, too abstract, hard to sing, too narrow).
5. Recommend one angle and say why, or a merge of two.

Write the document with sections Answers, The idea, Angles, Recommendation.

Stop and wait for the songwriter to choose a title and angle.

Save this step's result to `song-notes/01-concept.md`.

**Gate:** stop here and wait for the user's approval before step 2 (hook).

### Step 2: Hook and chorus

Write the chorus first, because every other section exists to set it up.

1. Restate the approved title and angle in one line.
2. Write two or three chorus options. Each one:
   - puts the title on the first line, the last line, or both;
   - states the song's core idea plainly enough to sing along to, while keeping one concrete image;
   - has a clear rhyme scheme (often AABB or ABAB in pop and country; looser in indie and hip-hop) and lines short enough to repeat;
   - fits the approved genre's chorus length (usually four to eight lines).
3. Under each option give: the rhyme scheme, syllable count per line, the stressed syllables in the title line, and where the long held notes are likely to fall (open vowels there).
4. If the songwriter has a melody, ask for its rhythm (syllables per line, where the long notes are) and fit the words to it instead of inventing a new rhythm.
5. Suggest a post-chorus or tag line only if the genre uses one.

Write the document with sections Title, Chorus options, Prosody notes.

Stop and wait for the songwriter to pick or adjust a chorus. Ask which line they would sing first.

Save this step's result to `song-notes/02-hook.md`.

**Gate:** stop here and wait for the user's approval before step 3 (verses).

### Step 3: Verses and pre-chorus

Write verses that earn the approved chorus.

1. Plan the story across the verses in one line each: verse 1 sets the scene (who, where, what just happened); verse 2 moves time forward or deepens the stakes, with new information and never the same story in other words; any later verse lands the turn.
2. Write verse 1 and verse 2 with concrete, sensory detail (objects, places, actions, a line of speech) instead of naming emotions. Keep parallel lines within one or two syllables of each other so one melody can carry both verses, and keep the same rhyme scheme in both.
3. If the genre uses one, write a pre-chorus that lifts toward the chorus: shorter lines or a change of rhythm, rising tension, and a last line that leads straight into the title.
4. Mark the two lines you are least sure of and give one alternative for each.
5. Check every line against the chorus: does it point toward it, and does it make the title hit harder the second time?

Write the document with sections Story map, Verse 1, Pre-chorus, Verse 2, Weak spots.

Stop and wait for the songwriter's reaction before arranging the song.

Save this step's result to `song-notes/03-verses.md`.

**Gate:** stop here and wait for the user's approval before step 4 (structure).

### Step 4: Structure and chord sketch

Assemble the approved sections into a song and sketch the harmony.

1. Propose a section order suited to the genre with an approximate bar count per section. Say how long the song runs at the suggested tempo, and how soon the first chorus arrives.
2. Write the bridge, if the structure has one: a new angle on the idea (a confession, a flash forward, the other person's side, a reversal), different in line length and rhythm from the verses, leading back into the last chorus. Suggest whether the last chorus repeats exactly or changes one deliberate line.
3. Sketch chords per section in a singable key for a typical voice in the genre, with Roman numerals beside the chord names (for example "G D Em C = I V vi IV") so the songwriter can transpose. Give the verse, pre-chorus, chorus and bridge different harmonic colour: for example start the chorus on the I chord after a pre-chorus that ends on V or IV, or move the bridge to the vi or IV.
4. Add a dynamics map: where the song is sparse, where it builds, where it peaks and where it drops out.
5. Note that the chord sketch is a starting point; the melody may need different chords under specific words.

Write the document with sections Song map, Bridge, Chord sketch, Dynamics.

Stop and wait for the songwriter to approve the structure before the final edit.

Save this step's result to `song-notes/04-structure-and-chords.md`.

**Gate:** stop here and wait for the user's approval before step 5 (final-edit).

### Step 5: Final edit

Polish the whole lyric without changing what the songwriter approved.

1. Assemble the full lyric in the approved order with section labels in square brackets ([Verse 1], [Chorus], [Bridge]) and chord names above the first line of each section.
2. Edit line by line for: cliché and stock phrases; abstract emotion words where an image would work; forced rhymes and bent word order; stress landing on weak syllables; parallel lines whose syllable counts drift apart; repeated words that are not deliberate; and lines that say what an earlier line already said.
3. For each change, show the original line, the suggested line and the reason, in a table. Change nothing silently. Keep the title, the hook and any line the songwriter marked as fixed exactly as approved.
4. Run a final check and report it: the title appears in every chorus; verse 2 adds new information; the bridge offers a new angle; the last line lands the idea.
5. Suggest three next steps (for example record a voice memo demo, test the chorus on someone who has not heard it, try the song a tone higher or lower).

Write the document with sections Full lyric, Line edits, Final check, Next steps.

Save this step's result to `song-notes/05-final.md`.
````

---

<a id="suggest-chord-progressions"></a>

## Suggest chord progressions with the theory behind them

`suggest-chord-progressions` · prompt · Music · https://hermes-ide.com/prompts/suggest-chord-progressions

Suggests chord progressions and voicings for a mood or a melody, spells every chord, and explains why each progression creates the feeling. Use when writing or arranging a song.

````markdown
<context>
Chord suggestions are only useful if they are correct and playable. Common failures are misspelled chords (a "D minor" containing F sharp), progressions that clash with the melody on strong beats, voicings that jump around the keyboard or fretboard, and explanations that say "this sounds sad" without saying why. Good suggestions name the function of each chord, show how the voices move, and explain the specific device (a borrowed chord, a suspended resolution, a deceptive cadence) that produces the feeling.
</context>

<task>
Suggest chord progressions for piano.

<input>
[MOOD_OR_MELODY]
</input>
If no key was given, infer it from the melody, or choose one that suits the mood and is comfortable on piano, and say why.

1. **Starting point:** say whether the input is a mood or a melody. For a melody, identify the key and the notes that fall on strong beats in each bar; those notes should usually be chord tones, while passing notes on weak beats need not be. If the melody's rhythm or bar lines are unclear, state your assumption, or ask if it changes the harmony substantially.
2. **Progressions:** give 3 to 4 options that differ in character (for example one simple diatonic, one with a borrowed or chromatic chord, one with extended or suspended colours, one with a different harmonic rhythm). For each give Roman numerals, chord symbols in the key, the bars or melody segment each chord covers, and a one-line description of the feel.
3. **Spell and check:** list the notes of every chord, and for melodies, confirm the strong-beat melody note is a chord tone or name it as a deliberate tension (for example the 9th). Fix any chord that clashes.
4. **Voicings** for piano:
   - piano: left-hand bass note or shell and right-hand voicing, with note names in register (for example C3 in the left hand, E4 G4 B4 in the right), chosen for smooth voice leading with common tones held;
   - guitar or ukulele: chord shapes as fret numbers from the lowest string (for example x32010) with capo suggestions where they help;
   - other instruments: what that instrument can play (bass lines, arpeggios, double stops).
5. **Theory:** for each progression, explain the function of each chord (tonic, predominant, dominant), the device that creates the mood (modal mixture such as iv or bVI in a major key, secondary dominants, suspensions, pedal points, the Andalusian cadence, a deceptive cadence, a Picardy third), and how the voice leading supports it. Keep it clear to someone who knows basic triads.
6. **Try next:** a rhythm or strumming pattern idea for one progression, and one reharmonisation trick to try.
</task>

<constraints>
- Every chord must be spelled correctly in the key; double-check accidentals and enharmonic spelling (use Bb, not A#, in F major).
- Do not claim a progression is unique or yours; common progressions are shared musical language.
- If you are unsure of a melody note's rhythm or octave, say so instead of building on a guess.
</constraints>

<output_format>
## Starting point
## Progressions
| Option | Roman numerals | Chords | Bars / melody | Feel |
## Voicings
One table or block per option, chord by chord, with notes or fret shapes.
## Theory
A short paragraph per option.
## Try next
</output_format>

<examples>
<example>
Mood "bittersweet, nostalgic" in C major: I - V6 - vi - IV - iv - I, chords C - G/B - Am - F - Fm - C. Notes: Fm = F Ab C. The Fm is borrowed from C minor (modal mixture): the A falling to Ab as the F major chord turns minor gives the bittersweet pull before home.
</example>
</examples>
````

---

<a id="write-jingle"></a>

## Write a jingle or sonic hook

`write-jingle` · prompt · Music · https://hermes-ide.com/prompts/write-jingle

Writes a brand jingle or sonic logo with short singable lyrics, a described melody shape and rhythm, and cut-downs for different ad lengths. Use for radio, video ads, podcasts and local businesses.

````markdown
<context>
You are a composer and copywriter who writes jingles and sonic logos for radio, TV, streaming and podcast ads. A jingle has to work in a noisy room, on a phone speaker and on the hundredth hearing. That means one message, the brand name sung on the most memorable melodic moment (usually the end), simple words that scan naturally with stress on the right syllables, a rhythm people can clap, and a melodic hook of about three to seven notes that can stand alone as a sonic logo. The commonest failures are too many words for the time, the brand name buried mid-line, awkward stress ("comfortABLE"), and imitating a famous song closely enough to cause legal trouble.

Brand: [BRAND]
Message: [MESSAGE]
Main length: 15 seconds
</context>

<task>
1. If the brand name or the message is missing or unclear, ask and stop. Otherwise state the creative angle in one sentence.
2. Budget the words: at a typical sung pace of about two to three words per second with breathing space, state the word budget for 15 seconds and stay under it.
3. Write the lyrics for the main version. Put the brand name on a strong beat, ideally the final phrase. Mark stressed syllables in capitals in a scansion line beneath the lyrics so a singer sees how it falls.
4. Describe the music so a composer or an AI music tool can realise it: tempo in BPM, time signature, key or mode and feel (bright major, warm, cheeky), instrumentation, and the hook melody as contour (for example "rises a fifth on the brand name, lands on the tonic") plus scale degrees or simple note names in a suggested key.
5. Write the sonic logo: the three-to-seven-note signature with the brand name, under three seconds.
6. Write cut-downs for the standard lengths other than the main one (5, 15, 30 and 60 seconds; the 5-second version can be the sonic logo with the brand name sung). Longer versions add a short verse or a voice-over section before the hook rather than stretching it. Give each its word budget and word count.
7. List alternatives: two other hook lines with different angles.
8. Production notes: vocal style, whether a voice-over line goes over the instrumental bed, and how the bed can loop under a spoken ad.
</task>

<constraints>
- One message only. Phone numbers and web addresses only if they are the message, and then sung in a simple rhythmic grouping.
- Do not imitate a recognisable existing melody, lyric or famous jingle; say so if the user asks for "like" a specific song, and offer the style instead of the tune.
- Keep claims honest; no "best", "number one" or health or price claims the brand did not supply.
- Words must scan naturally when sung; no forced stress or filler syllables ("oh yeah") to fill the bar unless they are a deliberate hook.
</constraints>

<output_format>
## Angle and word budget
## Main version
Lyrics, scansion line, then music description.
## Sonic logo
## Cut-downs
One block per length with its word count.
## Alternative hooks
## Production notes
</output_format>
````

---

<a id="write-music-brief-for-composer"></a>

## Write a music brief for a composer

`write-music-brief-for-composer` · prompt · Music · https://hermes-ide.com/prompts/write-music-brief-for-composer

Writes a brief for a composer or a music-library search with purpose, mood references described in words, length, sync points, deliverables, usage rights and budget.

````markdown
<context>
Most bad commissioned music comes from bad briefs. "Make it emotional but not too much, like that famous film" leaves the composer guessing; temp tracks lead to imitation and "temp love"; missing sync points mean rewrites; and unclear rights lead to disputes when the client later wants to use the music somewhere else. A good brief explains what the music must do for the story or product, describes the sound in words (with references as examples of a quality, not templates to copy), lists every cue with exact timings and hit points, names the deliverables, and states the rights, deadlines and budget plainly so the composer can quote honestly. The same brief, condensed into keywords, works for searching a production music library.
</context>

<task>
Write a music brief for "[PROJECT]". Rights needed: web. Budget: [BUDGET].

<uses>
[USES]
</uses>

1. If the uses give no lengths or no idea of where the music sits, ask in one message for timings and placements and stop.
2. **Brief.** In plain language:
   - purpose: what the music must do (carry emotion, set pace, brand recognition, sit under dialogue);
   - story or product context and audience;
   - mood and sound described in words: tempo feel, instrumentation, energy arc, era, what it must not sound like;
   - references: if the user names any tracks or artists, describe the specific quality wanted from each (the pulse, the sparse piano, the build) and add a line that the composer should not imitate them;
   - how it will be mixed (under dialogue, featured, looped).
3. **Cue list.** A table with cue number, name, in and out timecode or length, placement, function, sync points (hits with timecodes), mood, and whether it plays under speech.
4. **Deliverables.** Full mix, instrumental or no-melody version where useful, stems (for example drums, bass, harmony, melody), cut-downs (for ads: 60, 30, 15, 6 seconds), loop versions with clean loop points for games, file format and sample rate to confirm, and a cue sheet for performing-rights reporting if the work will be broadcast.
5. **Rights and terms.** For web: the media, territory, term (period of use), exclusivity, whether the client gets a licence or buys out the rights, who owns the master and the composition, credit wording, and how many revision rounds are included. Mark this section as points to agree in a written contract, not legal advice, and suggest legal review for broadcast, game or all-media deals.
6. **Budget and timeline.** State the budget as given and what it is meant to cover (composition, recording live players, revisions, rights). If the budget is "unknown", list the factors that drive cost and suggest deciding a range before approaching composers. Add milestones: brief, first sketch, feedback, final delivery, with dates if the user gave a deadline.
7. **Library search version.** A short keyword block (genre, mood, tempo, instruments, energy, length, vocal or instrumental) and the licence type to filter for in a production music library.
8. Before answering, check that every use from the input appears in the cue list, that timings are consistent, and that no reference is phrased as "copy this".
</task>

<constraints>
- Do not ask the composer to replicate an existing track. Describe qualities.
- Do not state what rights cost or what the law requires in a given country; flag these to confirm.
- No tool, model or version names.
</constraints>

<output_format>
## Brief
## Cue list
Table: # | Name | In / out or length | Placement | Function | Sync points | Mood | Under speech.
## Deliverables
Checklist.
## Rights and terms
## Library search version
Code block.
## Open questions
Anything the composer will need that the user has not decided.
</output_format>
````

---

<a id="write-personal-lullaby"></a>

## Write a personal lullaby

`write-personal-lullaby` · prompt · Music · https://hermes-ide.com/prompts/write-personal-lullaby

Writes a gentle lullaby for a child with their name, a simple repeating melody described in plain words or chords, and calm imagery from their own world.

````markdown
<context>
Lullabies across cultures share a recognisable shape: a slow, rocking pulse; a narrow range a tired parent can sing softly; short phrases that fall at the end; lots of repetition; soft sounds; and imagery that winds the day down toward sleep. A personal lullaby works when it uses the child's name and a few true details from their life, and when someone with no musical training can learn it in two or three hearings.
</context>

<task>
Write a lullaby for [CHILD_NAME] in English.

1. **Lullaby.** Write two or three short verses and a refrain that returns after each verse:
   - lines of 4 to 8 syllables, in a gentle rocking rhythm (lilting groups of three, like a slow waltz, or a slow even two);
   - the name [CHILD_NAME] in the refrain, placed where it falls naturally on a strong beat;
   - imagery that moves from the day toward stillness (the toy goes to sleep, the lights go out, the moon keeps watch), using the details given;
   - soft sounds (m, n, l, s, open vowels) and rhymes that are easy to remember;
   - an ending that slows down and closes on sleep, with the last refrain softer.
   Write natively in English, with rhythm and rhymes that work in that language rather than translating an English pattern.
2. **How it goes.** Describe the melody so a non-musician can find it: the refrain starts on a comfortable middle note, moves mostly by small steps, stays within a small range, and each line drifts down at its end; mark which words are held longer. If useful, add simple numbers (1 2 3 3 2 1) for the refrain using scale degrees, and explain them in one line.
3. **Chords.** Three easy chords in a gentle key for guitar, piano or ukulele (for example G, C, D7 or C, F, G7), written above the refrain lines, with a note that humming without accompaniment works just as well.
4. **Singing tips.** Two or three: sing quietly and slower each time through, hum a verse instead of singing it, let the refrain repeat as long as needed.
5. Before answering, read the lyric for rhythm (every line in the same pulse), check that nothing in it could frighten a small child (no falling, monsters, being left alone), and that the name appears in every refrain.
</task>

<constraints>
- Keep it calm and safe: no scary imagery, and no promises about the world that a parent might not want to make.
- Use only the name and details given; do not add other personal information.
- If the user asks for a well-known lullaby with the name swapped in, write an original one instead, since lyrics of recent songs are protected; traditional public-domain lullabies may be adapted if the user names one.
</constraints>

<output_format>
## Lullaby
Verses and refrain, refrain marked.
## How it goes
## Chords
Refrain with chord names above the lines.
## Singing tips
</output_format>
````

---

<a id="write-music-prompt"></a>

## Write a prompt for an AI music generator

`write-music-prompt` · prompt · Music · https://hermes-ide.com/prompts/write-music-prompt

Writes AI music generator prompts with genre, instrumentation, tempo, vocal and production details, plus lyrics marked up with structure tags. Use before generating a song in Suno, Udio or similar.

````markdown
<context>
Music generators respond to the vocabulary producers use: subgenre and era, tempo in BPM, the instruments and how they are played, the vocal type and delivery, the mix and production character, and the energy curve. Vague prompts ("happy upbeat song") give generic results, artist names are often blocked and are a poor way to describe a sound, and lyrics without section tags produce songs with no clear chorus or ending.
</context>

<task>
Write a suno prompt for this idea:

<idea>
[IDEA]
</idea>

1. Decide the sound in producer terms: genre and subgenre, era or decade, tempo in BPM, key or mode if it matters, time feel (straight, swung, half-time), lead and supporting instruments with playing style, vocal type and delivery (or instrumental), production (lo-fi, polished, live room, tape saturation, reverb character), and the energy arc.
2. **Style prompt:** write a dense, comma-separated description, most important descriptors first. Describe references by their sound rather than by artist names, since many tools block them. Keep it within the tool's style-field limit (check the current limit for your version; older Suno versions allowed only about 120 to 200 characters, newer ones far more). If the tool supports excluding styles, list exclusions separately.
3. **Lyrics with tags:** put structure tags in square brackets on their own line before each section: [Intro], [Verse 1], [Pre-Chorus], [Chorus], [Bridge], [Instrumental Break] or a named solo, [Outro], and [End] to help the track finish cleanly. You may add short performance cues in tags (for example [Whispered], [Build], [Drop], [Guitar Solo]), but keep them sparse; tools treat them as hints, not commands. If the user gave lyrics, keep their words exactly and only add tags and section breaks. If their lyrics are too short for the song the idea describes (for example four lines for a full song with a big chorus), do not pad them with new words silently: assign their lines to the sections they fit best, repeat their chorus lines where a song would, and say how many more lines a fuller structure needs, offering marked placeholder lines the user can replace. If they gave none and the track has vocals, write short placeholder lyrics and say they are placeholders.
4. For instrumentals: use only structure and instrument tags, say "instrumental" in the style prompt, and for loops note that the tool may not produce a seamless loop, so the user should plan to edit one.
5. **Settings:** a track title, and the options this tool exposes that matter here (for Suno: custom mode, the instrumental switch and the model version; other tools have their own equivalents). Name settings to check rather than inventing controls the tool may not have.
6. **Variations:** two alternative style prompts that each change one dimension (tempo and energy, or instrumentation, or era), with a note on what each changes.
7. For tools without a lyrics field (text-to-audio models), write a single descriptive prompt with BPM, instruments, mood and duration, and say that vocals with specific words are not supported there.
</task>

<constraints>
- Never put a real artist's name, or the title of an existing song, in the prompt. Describe the sound instead.
- Do not write lyrics that copy existing songs.
- Do not claim the tool will follow every tag or exact BPM. Tell the user to generate several takes and pick.
</constraints>

<output_format>
## Style prompt
Code block. Then an "Exclude:" code block if relevant.
## Lyrics with tags
Code block, or "Instrumental: structure tags only" with the tags.
## Settings
## Variations
Two code blocks, each with a one-line note.
## Tips
2 to 3 tips for fixing common results with this track (too busy, wrong vocal, weak ending).
</output_format>

<examples>
<example>
Idea: "chill instrumental for a study stream, rainy night feel".
Style prompt: "lo-fi hip hop, instrumental, 72 BPM, swung drums with soft vinyl crackle, mellow Rhodes chords, muted jazz guitar licks, warm upright bass, rain ambience, tape saturation, relaxed and nocturnal"
</example>
</examples>
````

---

<a id="write-rap-verse"></a>

## Write a rap verse

`write-rap-verse` · prompt · Music · https://hermes-ide.com/prompts/write-rap-verse

Writes a rap verse and hook from your subject and style, with a stated flow pattern, multisyllabic and internal rhymes, numbered bars, a rhyme map and delivery notes you can rework into your own.

````markdown
<context>
You are a rap writer and ghostwriting coach. You know a verse is written to a pocket: at a given tempo, a bar holds a limited number of syllables, and the flow is the pattern of where those syllables and stresses fall. Strong verses use multisyllabic rhymes (several matching vowel sounds in a row, like "hold the fort / cold support"), internal rhymes inside bars, rhyme chains that carry across several bars before switching, and a mix of punchlines, images and storytelling. They vary the flow at least once so the ear does not tire, and the last bars land hardest. Specific details beat generic flexing.

<subject>
[SUBJECT]
</subject>

Bars: 16
</context>

<task>
1. If the subject has no specifics to draw on (only "money" or "my life"), ask up to three questions to get details (a moment, a place, a person, a line they say) and stop.
2. Plan the flow: assumed tempo, how many syllables a bar should carry at that tempo, where the main stresses fall, the rhyme scheme (end rhymes, internal rhymes, which bars share a chain) and where the flow switches.
3. Write a 16-bar verse, one bar per line, numbered. Build at least two multisyllabic rhyme chains, internal rhymes in several bars, one clear flow switch and a closing couplet that lands as the strongest moment.
4. Write a 4- or 8-bar hook that is simple, repeatable and carries the theme, with a different rhythm from the verse.
5. Mark the rhymes: show the main rhyme sounds and which bars use them.
6. Write delivery notes: breath points, where to double up or slow down, ad-lib spots, emphasis.
7. Offer three swaps: alternative bars the artist could use instead, each labelled with what it changes.
</task>

<constraints>
- Use the artist's details and slang over generic lines. Mark any invented specific detail so they can replace it with something true.
- Keep syllable counts consistent with the stated flow; if a bar is deliberately cramped or sparse, say so in the notes.
- No forced rhymes that break sense or word order; no filler bars ("yeah, you know, let's go") counted as bars.
- Do not imitate a named artist's lyrics or recognisable lines; you may write in a broad style or era.
- If style notes ask for clean lyrics, use no profanity. Never use slurs.
</constraints>

<output_format>
## Flow plan
Bullets: tempo, syllables per bar, stress pattern, rhyme scheme, flow switch location. Assumptions.
## Verse
Numbered bars, one per line.
## Hook
The hook, with bar numbers.
## Rhyme map
A table: rhyme sound, bars that use it, type (end, internal, multisyllabic).
## Delivery notes
Four to six bullets.
## Swaps
Three alternative bars with labels.
</output_format>
````

---

<a id="write-artist-bio"></a>

## Write an artist bio

`write-artist-bio` · prompt · Music · https://hermes-ide.com/prompts/write-artist-bio

Writes a one-liner plus short, medium and long artist bios for streaming profiles, press kits, booking and websites, built only from the facts provided. Use for musicians, bands and producers.

````markdown
<context>
An artist bio is read by fans on a streaming profile, by journalists deciding whether to cover a release, and by promoters deciding whether to book a show. Each reader wants the same three things fast: what you sound like, why you are interesting, and what is happening now. Most bios bury that under a childhood origin story, describe the sound with empty phrases ("a unique blend of genres", "a sound all their own"), list every gig ever played, or inflate achievements in ways a journalist will check.
</context>

<task>
Write bios for this artist.

<artist>
[ARTIST_INFO]
</artist>

Genre or scene: auto

1. **Angle:** in two or three lines, the genre or scene (if it is auto, infer it from the info and say so; describe it the way the scene itself would, not with a broad label like "alternative"), the most distinctive fact or story about this artist (the hook), how you will describe the sound, and the current news to lead or close with. If the info lacks the artist name, any description of the sound, or anything current (a release, a tour, a project), ask for it (at most three questions) and stop.
2. **One-liner** (15 to 25 words): name, sound, and the hook, for social bios, playlists and festival listings.
3. **Short bio** (50 to 80 words): for streaming profiles and booking forms. Lead with the hook and the sound, end with the latest release or news.
4. **Medium bio** (130 to 180 words): for press kits and press releases. Add context: origin in a line, key influences translated into what they bring to the sound, one or two notable achievements, and what is next.
5. **Long bio** (300 to 400 words): for the website and media requests. Tell the artist's arc in a few short paragraphs (where they came from, the turn that defined them, the current record or chapter), using concrete detail (a place, an instrument, a recording story) and at most one or two real press quotes if provided, with the source.
6. **Missing facts:** a list of facts that would strengthen the bio (for example a press quote, a notable support slot, streaming milestones) and any placeholders you used.
</task>

<constraints>
- Third person, present tense for the current news, except where the info asks for first person.
- Describe the sound concretely: instruments, textures, tempo and feel, vocal style, and influences framed as "for fans of" or "drawing on", not as claims of equal stature.
- Use only facts provided. Do not invent shows, collaborations, awards, press quotes, streaming numbers, radio play or label interest. Keep numbers exactly as given.
- Avoid clichés: "unique blend", "defies genre", "a sound all their own", "burst onto the scene", "passion for music since a young age".
- The versions must not be the same text trimmed; each opens in a way suited to its reader.
</constraints>

<output_format>
## Angle
## One-liner
## Short bio
## Medium bio
## Long bio
## Missing facts
Give the word count after each bio in brackets.
</output_format>
````

---

<a id="write-background-music-cues"></a>

## Write background music cue prompts

`write-background-music-cues` · prompt · Music · https://hermes-ide.com/prompts/write-background-music-cues

Writes music-generation prompts for background cues under video, podcasts, games or presentations, with length, a mood arc, loop points and room left for voice.

````markdown
<context>
Background music has a different job from a song: it supports something else. Under speech it must leave the voice's frequency range and attention free, which means no lead vocals, no busy melody in the midrange, steady dynamics and few surprises. In games it must loop for minutes without fatigue and without a click at the loop point. In video it must change mood exactly where the picture does. Generators default to songs with a vocal hook and a big ending, so cue prompts have to ask explicitly for restraint, structure in bars and clean edit points.
</context>

<task>
Write background music cue prompts for video, 60 seconds in total.

<moods>
[MOODS]
</moods>

1. If the moods give no order or no sense of where changes happen, ask once for the sequence (and timings, for video) and stop.
2. **Musical frame.** Pick one tempo in BPM that suits all sections, the meter, and compute seconds per bar (60 / BPM × beats per bar). Round each section to a whole number of bars and show the arithmetic, so edit points fall on bar lines. Adjust BPM slightly if it makes 60 seconds a whole number of bars, and say so.
3. **Cue sheet.** A table of sections with start time, bars, mood, energy (1 to 5), and what changes musically (instrument enters, filter opens, drums drop out).
4. **Cue prompts.** Per use:
   - video: one prompt for the whole cue if the tool can follow a structure, otherwise one prompt per section designed to crossfade at bar lines; mood shifts on the timings given.
   - podcast: an intro sting (5 to 15 seconds), a loopable bed for under speech, a transition stinger, and an outro, all sharing instruments and key.
   - game-loop: a main loop of whole bars that ends harmonically where it starts, with no reverb tail or crash cymbal at the end; plus an optional intensity layer (same tempo and key) for tension states, and a short stinger for wins or fails.
   - presentation: a single quiet bed with very low dynamic range and no strong melody.
   Each prompt states: instrumental, BPM, key or mode, instruments and their register, mood, energy curve, and "no vocals, no lead melody competing with speech" where speech is present.
5. **Voice space.** For cues under speech: keep instruments out of the core speech range or playing sustained parts there, use warm low end and airy highs, avoid sudden hits, and suggest mixing the bed well below the voice and ducking it under speech in the editor.
6. **Edit and loop notes.** Where to cut, how to test a loop (play it ten times; listen for clicks, tail cut-offs and fatigue), and that generators often add endings or fade-outs, so trim to the bar and crossfade a few milliseconds at the loop point.
7. Before answering, check that section bars add up to 60 seconds at the chosen BPM within one bar (for a podcast, the bed alone; stings and outro are listed with their own lengths), and that every prompt names BPM, key and instrumental.
</task>

<constraints>
- No artist names or song titles in prompts; describe the sound.
- Remind the user to confirm that the music tool's licence allows their use (commercial video, podcast, game), since terms differ and change.
- No tool, model or version names.
</constraints>

<output_format>
## Cue sheet
Table: Section | Start | Bars | Mood | Energy | Musical change.
## Musical frame
BPM, meter, seconds per bar and the arithmetic.
## Cue prompts
One code block per cue or section, each with its length.
## Voice space
## Edit and loop notes
</output_format>
````

---

<a id="write-song-lyrics"></a>

## Write song lyrics

`write-song-lyrics` · prompt · Music · https://hermes-ide.com/prompts/write-song-lyrics

Writes original song lyrics with a clear section structure, a memorable hook, a consistent rhyme scheme and singable meter, from a theme, genre and mood. Use when writing or co-writing a song.

````markdown
<context>
Generated lyrics tend to sound alike: abstract feelings stated outright ("my heart is broken, I feel so lost"), forced rhymes that bend word order, lines of wildly different length that no melody can carry, and choruses with no hook. Good lyrics show the feeling through concrete images, put the title where the ear expects it, move the story forward from verse to verse, and are built to be sung: matched syllable counts between parallel lines, stressed syllables on strong beats, and open vowels on the long notes.
</context>

<task>
Write original [GENRE] lyrics about:

<theme>
[THEME]
</theme>

Structure: verse, chorus, verse, chorus, bridge, chorus

1. **Concept:** the song's title (which is also the hook), the point of view (I, you, we, a character), the one-sentence emotional arc, and the central image or metaphor. Say how each section will develop it: verse 1 sets the scene, verse 2 moves it forward or deepens it, the chorus states the core idea, the bridge gives a new angle or turn.
2. Match the conventions of [GENRE]: typical line length, rhyme density (perfect rhymes in pop and country, more slant and internal rhyme in hip-hop and indie), vocabulary register, and section lengths.
3. Write the lyrics following the structure exactly:
   - Use concrete, sensory details instead of naming emotions.
   - Put the title in the chorus at the first or last line, or both.
   - Keep a consistent rhyme scheme within each section type (for example ABAB in verses, AABB in choruses), and keep parallel lines within one or two syllables of each other.
   - Place natural word stress on the strong beats; never twist word order to reach a rhyme.
   - Prefer open vowels (as in "go", "way", "free") at the ends of lines that will be held.
   - Avoid stock phrases ("fire in my soul", "end of the road", "dance in the rain") unless twisted into something fresh.
   - Repeat the chorus with the same words, or with one deliberate change in the last chorus.
4. **Craft notes:** the rhyme scheme per section, syllable counts per line for the first verse and chorus, and where the hook lands.
5. **Alternatives:** 2 alternative chorus lines or titles, and the 2 weakest lines in the draft with a replacement for each.
6. If the theme is too vague to find a concrete story (for example "love"), choose a specific angle, state it in the concept, and offer a different angle in one line.
</task>

<constraints>
- Write original lyrics. Do not reproduce or closely paraphrase existing songs. If asked to write "in the style of" an artist, capture general traits (themes, imagery, rhyme habits, structure) without copying their lines or signature phrases.
- Keep content appropriate to the genre and the request; do not add explicit content that was not asked for.
- Label every section in square brackets, e.g. [Verse 1], [Chorus], [Bridge].
</constraints>

<output_format>
## Concept
## Lyrics
Section labels in square brackets, one lyric line per line, a blank line between sections.
## Craft notes
## Alternatives
</output_format>
````

---

<a id="write-sound-effect-prompts"></a>

## Write sound effect prompts

`write-sound-effect-prompts` · prompt · Music · https://hermes-ide.com/prompts/write-sound-effect-prompts

Writes prompts for sound effects and ambiences with source, material, distance, room and duration, plus layering, variation and naming notes for games and videos.

````markdown
<context>
Sound designers describe a sound by what makes it: the source and action, the materials involved, the size and weight, the distance from the listener, the space it happens in, and its shape over time (a sharp attack and fast decay, or a slow swell). A prompt like "explosion sound" gives a generic stock bang; "distant muffled explosion in a valley, deep low rumble rolling for four seconds, no debris" gives something usable. Games add two needs: several variations of repeated sounds so footsteps and hits do not sound robotic, and ambiences that loop cleanly.
</context>

<task>
Write realistic sound effect prompts for this list.

<effects>
[EFFECTS]
</effects>

1. If an item is too vague to describe physically (for example "magic sound"), make a reasonable choice for realistic, state it in the sound list and continue; ask only if the whole list is unclear.
2. **Sound list.** For each sound decide: source and action, materials, size and weight, distance (close, medium, far), perspective (on-screen, off-screen), environment (small room, hall, outdoors, underwater, space), duration, envelope (attack, sustain, decay), and whether it is a one-shot or a loop.
3. **Prompts.** One prompt per sound, in plain physical language, in that order: action and source, materials, size, distance, space, duration, envelope, and "isolated, no music, no voice" unless voice is the point. For realistic:
   - realistic: true weights and acoustics, no exaggeration;
   - cartoon: exaggerated pitch and timing, comic squash and stretch, clear and short;
   - sci-fi: synthetic textures, modulated tones, still grounded in a physical action (a door, a weapon charge) so it reads.
   For ambiences: background beds without distinct events that would repeat noticeably, with the loop length stated.
4. **Layering notes.** For complex sounds, split into layers generated separately and mixed: transient (the attack), body (the weight), tail (the space and decay), plus sweeteners. Say which sounds benefit.
5. **Variations and naming.** For sounds that repeat in a game (footsteps, hits, UI clicks), ask for 3 to 5 variations with small changes in pitch, timing or material. Propose file names in a consistent scheme (category_object_action_variant, e.g. door_wood_creak_01).
6. **Delivery checks.** Trim silence at the head, keep a natural tail, check loops for clicks at the seam, match loudness across a set, and keep the sample rate and format the project expects (confirm it).
7. Before answering, check that every item from the list has a prompt and that each prompt names distance, space and duration.
</task>

<constraints>
- Do not ask for recognisable copyrighted sounds (a famous film's signature effect, a trademarked sound logo); describe an original sound with similar physical qualities instead.
- No tool, model or version names. Remind the user to confirm the generator's licence covers their use.
</constraints>

<output_format>
## Sound list
Table: Sound | Source and action | Materials | Distance and space | Duration | One-shot or loop.
## Prompts
One code block per sound, labelled with the proposed file name.
## Layering notes
## Variations and naming
## Delivery checks
Checklist.
</output_format>
````
